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Article #398

TP 6.0 Sprite Library

#398
From: RaT
Date: Mon, 03 Aug 1992 17:43
8 lines
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i know that i am probably late on this topic but can anyone tell me where  
i can leech..oops..i mean 'get' any source code for *fast* VGA 320X200X256  
sprite routines...ie. masking em and displaying em.....
this for Turbo Pascal 6.0...the only other VGa one i saw was the White  
Obsidian Software think wehich was too rich for my thinnning blood....
thanx,
      RaT
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Message-ID: <1992Aug3.174323.25487@wam.umd.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!wam.umd.edu!usenet

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!wam.umd.edu!usenet
From: angelrat@next12pg2.wam.umd.edu (RaT)
Subject: TP 6.0 Sprite Library
Message-ID: <1992Aug3.174323.25487@wam.umd.edu>
Sender: usenet@wam.umd.edu (USENET News system)
Nntp-Posting-Host: next12pg2.wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Mon, 3 Aug 1992 17:43:23 GMT
Lines: 9