🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #402

Re: Vertical Retrace interrupt?

#402
From: sl8nl
Date: Tue, 04 Aug 1992 03:05
11 lines
908 bytes
> detect the retrace with an interrupt, rather than polling for it.  I want to
> use this so I can flip screens for animation every retrace - I think this is
> how it's done?  If anyone has some source, I'd really appreciate it

Question:  If you set the retrace up as an interrupt (possible...by modifying
the timer interrupt to run at 60 times a second), wouldn't you still have
to poll for it.  For instance, the polling code sets a flag to true for the
retrace.  Wouldn't you still have to poll for this flag the same way to
poll for the retrace?

Josh
Technical Details
Message-ID: <1992Aug3.210504.57823@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <1992Aug3.233204.16778@cs.aukuni.ac.nz>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Vertical Retrace interrupt?
Message-ID: <1992Aug3.210504.57823@cc.usu.edu>
Date: 3 Aug 92 21:05:04 MDT
References: <1992Aug3.233204.16778@cs.aukuni.ac.nz>
Organization: Utah State University
Lines: 11