Article View: rec.games.programmer
Article #405Re: Game libraries...
From: Christopher Phillips
Date: Tue, 04 Aug 1992 03:19
Date: Tue, 04 Aug 1992 03:19
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>> Guess what, smart guy? What you're describing is the *theory behind an >> algorithm*; one that simplifies the problem a lot (like Apogee did in >> Wolf 3D), but theory nonetheless. You said, "who needs an algorithm," >> but you're using one yourself. Your algorithm is neither trivial nor >> trivial to explain, IMO, and is far from trivial to implement, >> particularly in 80x86 assembly. Once you have the thory behind an algorithm, implementation often is trivial. Once i woke up to the 'blindingly obvious' fact (pointed out in this newsgroup) that all the images in wolf3d are made up of scaled pixel columns, it took me less than a month to have a working demo on the c64 of 'running around in a maze with texturemapped walls' in a 16x8 char window going at 12 fps. (i know, that window size is 1/4 the area of Freescape, but i'd rather have real time and small than full screen and crawling;) Where the time goes, is building a commercial quality _game_ from the foundation you then have. I now have an alien moving around the corridors, and have some missile objects, but still have a fair way to go with alien AI, backdrop screens, music, FX, player stats etc. -- Christopher Jam __________________________________________________ 'Another day, another try. But remember, SHOOT OR DIE!' -turrican phillips@swanee.ee.uwa.oz.au c64 forever!!!! ------------------------------------------------------------------
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!uniwa!swanee.ee.uwa.oz.au!phillips From: phillips@uwa.oz.au (Christopher Phillips) Subject: Re: Game libraries... Message-ID: <phillips.712898394@s1> Sender: news@swanee.ee.uwa.oz.au Organization: Elec Eng, Univ of Western Australia References: <1992Jul28.181241.57583@cc.usu.edu> <1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.150156.19665@wam.umd.edu> <1992Jul29.171823.57640@cc.usu.edu> Date: 4 Aug 92 03:19:54 GMT Lines: 25