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Article #41Sources on Graphics Programming
From: Kevin Patrick
Date: Fri, 30 Oct 1992 17:17
Date: Fri, 30 Oct 1992 17:17
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I've recently become interested in game/graphics programming for IBM/Compatible computers (using Turbo C). As a result, I have started following this list and I wonder if someone could point me to some good sources (books, journals, FAQ lists, etc.) for basic and advanced concepts in graphics programming and graphic game programming. Of most interest to me right now is animation, screen scrolling, and video memory access. Although I have been programming for several years, I have never had a reason to delve too deeply into graphics (past simple circle, line, fill, etc. commands), and any information you can provide would be extremely helpful. Please send personal replies to my local e-mail address below, otherwise, I'll look for them on the list. Thanks! Kevin Patrick PATRICK1@NIEHS.BITNET patrick1@vaxe.niehs.nih.gov
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!kpatrick From: kpatrick@nyx.cs.du.edu (Kevin Patrick) Subject: Sources on Graphics Programming Message-ID: <1992Oct30.171755.587@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: Nyx, Public Access Unix (sponsored by U. of Denver Math/CS dept.) Disclaimer1: Nyx is a public access Unix system run by the University of Disclaimer2: Denver for the Denver community. The University has neither Disclaimer3: control over nor responsibility for the opinions of users. Date: Fri, 30 Oct 92 17:17:55 GMT Lines: 16