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Article #432Re: Game libraries...
From: Greg Bonney
Date: Wed, 05 Aug 1992 19:52
Date: Wed, 05 Aug 1992 19:52
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In article <1992Aug5.172543.3507@esds.mdc.com> bonney@esds.mdc.com (Greg Bonney) writes: >The original post mentioned "texture mapping". What the heck is >"perspective mapping", and what does it have to do with texture??!! >"Texture mapping" is not another term for "3-d line drawing in perspective". >Texture mapping is where you map a bit-mapped 2-d image (a scanned-in photo, >for example) onto the surface of a 3-d object (usually a polygon or a group >of polygons). I suggest you read "Survey of Texture Mapping" by Paul S. >Heckbert (Pixar), IEEE CG&A, Nov. 1986. Before I get any more e-mail on this topic, I apologize for jumping the gun before I saw the code. I haven't tried it yet, but I guess it's pretty obvious he does know what texture mapping is. I would like somebody to explain, though, how his code resembles a simple line drawing algorithm. I would also like to hear some comments on the limitations of this method.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!destroyer!gumby!wupost!esds!bonney From: bonney@esds.mdc.com (Greg Bonney) Subject: Re: Game libraries... Message-ID: <1992Aug5.195205.5840@esds.mdc.com> Organization: Visual Simulation Systems References: <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.005516.57598@cc.usu.edu> <1992Aug5.172543.3507@esds.mdc.com> Date: Wed, 5 Aug 1992 19:52:05 GMT Lines: 14