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Article #432

Re: Game libraries...

#432
From: Greg Bonney
Date: Wed, 05 Aug 1992 19:52
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In article <1992Aug5.172543.3507@esds.mdc.com> bonney@esds.mdc.com (Greg Bonney) writes:
>The original post mentioned "texture mapping".  What the heck is
>"perspective mapping", and what does it have to do with texture??!!
>"Texture mapping" is not another term for "3-d line drawing in perspective".
>Texture mapping is where you map a bit-mapped 2-d image (a scanned-in photo,
>for example) onto the surface of a 3-d object (usually a polygon or a group
>of polygons).  I suggest you read "Survey of Texture Mapping" by Paul S.
>Heckbert (Pixar), IEEE CG&A, Nov. 1986.

Before I get any more e-mail on this topic, I apologize for jumping the gun
before I saw the code.  I haven't tried it yet, but I guess it's pretty obvious
he does know what texture mapping is.  I would like somebody to explain, though,
how his code resembles a simple line drawing algorithm.  I would also like to
hear some comments on the limitations of this method.  
Technical Details
Message-ID: <1992Aug5.195205.5840@esds.mdc.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!destroyer!gumby!wupost!esds!bonney
References: <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.005516.57598@cc.usu.edu> <1992Aug5.172543.3507@esds.mdc.com>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!destroyer!gumby!wupost!esds!bonney
From: bonney@esds.mdc.com (Greg Bonney)
Subject: Re: Game libraries...
Message-ID: <1992Aug5.195205.5840@esds.mdc.com>
Organization: Visual Simulation Systems
References: <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.005516.57598@cc.usu.edu> <1992Aug5.172543.3507@esds.mdc.com>
Date: Wed, 5 Aug 1992 19:52:05 GMT
Lines: 14