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Article #434Re: Perspective Mapper and Scaler Code...
From: Greg Bonney
Date: Wed, 05 Aug 1992 21:42
Date: Wed, 05 Aug 1992 21:42
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In article <712851855.9378@zooid.guild.org> ron@zooid.guild.org (Secret Mud) writes: >From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) >>Here's a programmer who is very professional. Note that he chose to use >>Pascal to do the mundane tasks of opening files, parsing PCX format, >>and setting things up. Then he lets it rip in 100% assembly. Actually, >>there is about 100 lines too many of Pascal for my blood :) >> I also noticed his use of goto's. This isn't intended as a flame, but my college professors would faint dead! By the way, if the compatibility of various in-line assemblers is a problem, why not keep most of the assembly code separate and link it in? Then you could use C for the "mundane" things, and the whole program would be fairly portable, at least between Borland and Microsoft platforms. IMHO, this would be even more "professional". Obviously, there's more than one way to skin a cat, so please don't think I'm flaming anybody.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!cs.utexas.edu!usc!wupost!esds!bonney From: bonney@esds.mdc.com (Greg Bonney) Subject: Re: Perspective Mapper and Scaler Code... Message-ID: <1992Aug5.214216.6503@esds.mdc.com> Organization: Visual Simulation Systems References: <712851855.9378@zooid.guild.org> Date: Wed, 5 Aug 1992 21:42:16 GMT Lines: 17