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Article #46Re: The Ultimate Game (was Re: What makes games fun to play ?)
From: Partially Grown Rhododendron
Date: Sat, 31 Oct 1992 03:01
Date: Sat, 31 Oct 1992 03:01
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In <72771@hydra.gatech.EDU>, Johnny Quest <gtd543a@prism.gatech.EDU> writes: > I think the ultimate game (this shows my MUD background) would be a game > where video and sound (multimedia) plays an integral part: All action > would take place in a viewer window, where you would see combat, players, > player interaction (makes for some interesting feeling commands, eh?), > etc. [...] Well, for me, a lot of the enjoyment is being able to imagine what is happening... `seeing' things would, I think, ruin much of the atmosphere. I don't think a graphic representation will be able to beat what _I_ can `see' already for a good many years... and I think I'll be dead when it can. pihl "aka ziggert" -- phil richards -- pgr@prg.ox.ac.uk -- programming research group -- oxford -- uk
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arc1-ca.pugleaf.net!sparky!uunet!sun-barr!decwrl!hal.com!olivea!charnel!rat!usc!zaphod.mps.ohio-state.edu!darwin.sura.net!paladin.american.edu!news.univie.ac.at!hp4at!mcsun!uknet!comlab.ox.ac.uk!pgrReferences:
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Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!decwrl!hal.com!olivea!charnel!rat!usc!zaphod.mps.ohio-state.edu!darwin.sura.net!paladin.american.edu!news.univie.ac.at!hp4at!mcsun!uknet!comlab.ox.ac.uk!pgr From: pgr@prg.ox.ac.uk (Partially Grown Rhododendron) Newsgroups: rec.games.programmer Subject: Re: The Ultimate Game (was Re: What makes games fun to play ?) Message-ID: <pgr.025756.31Oct1992@prg.ox.ac.uk> Date: 31 Oct 92 03:01:38 GMT References: <les47sINNdvt@priddy.cs.utexas.edu> <72771@hydra.gatech.EDU> Sender: pgr@comlab.ox.ac.uk (Partially Grown Rhododendron) Reply-To: pgr@prg.ox.ac.uk (Partially Grown Rhododendron) Organization: Oxford University Computing Laboratory, UK Lines: 18 Originator: pgr@pierrot.comlab