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Article #471Re: Game libraries...close
From: Phat H Tran
Date: Fri, 07 Aug 1992 07:46
Date: Fri, 07 Aug 1992 07:46
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In article <1992Aug6.154951.57922@cc.usu.edu> sl8nl@cc.usu.edu writes: >> would Wolfenstein 3D be an example of texture mapping or perspective >> mapping? > >Wolf3d is perspective mapping. Ultima Underworld is a combination of >perspective mapping and texture mapping, depending on the situation. > >Josh > I tend to think that UW is all texture mapping since it makes none of the simplifying assumptions that Wolf3d did. But I'm not quite sure what the limitations of perspective mapping are, since it's still a bastard term that's in need of a concrete definition. I know that it's a subset of general texture mapping, but what doesn't it include? Phat.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!cs.utexas.edu!torn!watserv2.uwaterloo.ca!watserv1!ptran From: ptran@watserv1.uwaterloo.ca (Phat H Tran) Subject: Re: Game libraries...close Message-ID: <BsLs9v.8My@watserv1.uwaterloo.ca> Organization: University of Waterloo References: <1992Jul29.175920.57643@cc.usu.edu> <62430006@acf3.NYU.EDU> <1992Aug6.154951.57922@cc.usu.edu> Date: Fri, 7 Aug 1992 07:46:43 GMT Lines: 18