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Article #471

Re: Game libraries...close

#471
From: Phat H Tran
Date: Fri, 07 Aug 1992 07:46
18 lines
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In article <1992Aug6.154951.57922@cc.usu.edu> sl8nl@cc.usu.edu writes:
>> would Wolfenstein 3D be an example of texture mapping or perspective
>> mapping?
>
>Wolf3d is perspective mapping.  Ultima Underworld is a combination of
>perspective mapping and texture mapping, depending on the situation.
>
>Josh
>

I tend to think that UW is all texture mapping since it makes none of 
the simplifying assumptions that Wolf3d did.  But I'm not quite sure
what the limitations of perspective mapping are, since it's still
a bastard term that's in need of a concrete definition.  I know
that it's a subset of general texture mapping, but what doesn't it
include?

Phat.
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References: <1992Jul29.175920.57643@cc.usu.edu> <62430006@acf3.NYU.EDU> <1992Aug6.154951.57922@cc.usu.edu>

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Newsgroups: rec.games.programmer
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From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Game libraries...close
Message-ID: <BsLs9v.8My@watserv1.uwaterloo.ca>
Organization: University of Waterloo
References: <1992Jul29.175920.57643@cc.usu.edu> <62430006@acf3.NYU.EDU> <1992Aug6.154951.57922@cc.usu.edu>
Date: Fri, 7 Aug 1992 07:46:43 GMT
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