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Article #478

Re: Game libraries...

#478
From: sl8nl
Date: Fri, 07 Aug 1992 15:46
8 lines
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> 	Stoooopid question...
> 	How are you guys measuring frames per second. I'va always had
> code to do stuff but damned if i have any idea of what speed it runs at.

I use several different methods.  The simplest way I've found to measure
fps is to set up a counter and timer, time the code for 10 seconds, and
divide the counter value by 10.  Say, if the counter at the end of 10
seconds is 450, then you are getting 45 fps.
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Message-ID: <1992Aug7.094624.57939@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!zephyr.ens.tek.com!uw-beaver!ubc-cs!destroyer!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <77309@ut-emx.uucp>

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Path: arc1-ca.pugleaf.net!sparky!uunet!zephyr.ens.tek.com!uw-beaver!ubc-cs!destroyer!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Game libraries...
Message-ID: <1992Aug7.094624.57939@cc.usu.edu>
Date: 7 Aug 92 15:46:24 GMT
References: <77309@ut-emx.uucp>
Organization: Utah State University
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