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Article #478Re: Game libraries...
From: sl8nl
Date: Fri, 07 Aug 1992 15:46
Date: Fri, 07 Aug 1992 15:46
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898 bytes
> Stoooopid question... > How are you guys measuring frames per second. I'va always had > code to do stuff but damned if i have any idea of what speed it runs at. I use several different methods. The simplest way I've found to measure fps is to set up a counter and timer, time the code for 10 seconds, and divide the counter value by 10. Say, if the counter at the end of 10 seconds is 450, then you are getting 45 fps.
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<1992Aug7.094624.57939@cc.usu.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!zephyr.ens.tek.com!uw-beaver!ubc-cs!destroyer!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nlReferences:
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Path: arc1-ca.pugleaf.net!sparky!uunet!zephyr.ens.tek.com!uw-beaver!ubc-cs!destroyer!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Game libraries... Message-ID: <1992Aug7.094624.57939@cc.usu.edu> Date: 7 Aug 92 15:46:24 GMT References: <77309@ut-emx.uucp> Organization: Utah State University Lines: 8