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Article #48

Re: The Ultimate Game (was Re: What makes games fun to play ?)

#48
From: Victor Putz
Date: Sat, 31 Oct 1992 07:50
32 lines
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pgr@prg.ox.ac.uk (Partially Grown Rhododendron) writes:

>In <72771@hydra.gatech.EDU>, Johnny Quest <gtd543a@prism.gatech.EDU> wri
es:
>> I think the ultimate game (this shows my MUD background) would be a ga
e
>> where video and sound (multimedia) plays an integral part: All action
>> would take place in a viewer window, where you would see combat, playe
s,
>> player interaction (makes for some interesting feeling commands, eh?),
>> etc.  [...]

>Well, for me, a lot of the enjoyment is being able to imagine what
>is happening... `seeing' things would, I think, ruin much of the
>atmosphere.

>I don't think a graphic representation will be able to beat what _I_
>can `see' already for a good many years... and I think I'll be dead when
>it can.

>pihl "aka ziggert"
>--
>phil richards -- pgr@prg.ox.ac.uk -- programming research group -- oxfor
 -- uk

Hear, hear!

Text is still the most powerful medium.  Too bad it doesn't sell.  Though
MUDS could really do with a facelift as far as interfacing (ie map window,
combat window, location window, prompt line, conversation window, etc...

-->Vputz
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Message-ID: <1992Oct31.075013.29571@mnemosyne.cs.du.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
References: <les47sINNdvt@priddy.cs.utexas.edu> <72771@hydra.gatech.EDU>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Re: The Ultimate Game (was Re: What makes games fun to play ?)
Message-ID: <1992Oct31.075013.29571@mnemosyne.cs.du.edu>
Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
Organization: University of Denver, Dept. of Math & Comp. Sci.
References: <les47sINNdvt@priddy.cs.utexas.edu> <72771@hydra.gatech.EDU> 
Date: Sat, 31 Oct 92 07:50:13 GMT
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