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Article #48Re: The Ultimate Game (was Re: What makes games fun to play ?)
From: Victor Putz
Date: Sat, 31 Oct 1992 07:50
Date: Sat, 31 Oct 1992 07:50
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pgr@prg.ox.ac.uk (Partially Grown Rhododendron) writes: >In <72771@hydra.gatech.EDU>, Johnny Quest <gtd543a@prism.gatech.EDU> wri es: >> I think the ultimate game (this shows my MUD background) would be a ga e >> where video and sound (multimedia) plays an integral part: All action >> would take place in a viewer window, where you would see combat, playe s, >> player interaction (makes for some interesting feeling commands, eh?), >> etc. [...] >Well, for me, a lot of the enjoyment is being able to imagine what >is happening... `seeing' things would, I think, ruin much of the >atmosphere. >I don't think a graphic representation will be able to beat what _I_ >can `see' already for a good many years... and I think I'll be dead when >it can. >pihl "aka ziggert" >-- >phil richards -- pgr@prg.ox.ac.uk -- programming research group -- oxfor -- uk Hear, hear! Text is still the most powerful medium. Too bad it doesn't sell. Though MUDS could really do with a facelift as far as interfacing (ie map window, combat window, location window, prompt line, conversation window, etc... -->Vputz
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz From: vputz@nyx.cs.du.edu (Victor Putz) Subject: Re: The Ultimate Game (was Re: What makes games fun to play ?) Message-ID: <1992Oct31.075013.29571@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: University of Denver, Dept. of Math & Comp. Sci. References: <les47sINNdvt@priddy.cs.utexas.edu> <72771@hydra.gatech.EDU> Date: Sat, 31 Oct 92 07:50:13 GMT Lines: 33