🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #486

Re: Game libraries...

#486
From: sl8nl
Date: Fri, 07 Aug 1992 19:35
9 lines
828 bytes
> The other way is much more memory intensive but faster, and it's the one
> I use to get realtime update on a c64.  What you do, is for each possible
> pixel column screen height, have a table mapping screen pixels to an
> offset with which to index the source column of pixels.

That's actually what I did.  Not with the source that was posted, though.
The other source was large (but indeed faster) and I didn't post that.

Josh
Technical Details
Message-ID: <1992Aug7.133525.57958@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <1992Jul29.005516.57598@cc.usu.edu> <1992Aug5.172543.3507@esds.mdc.com> <phillips.713202287@s12>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Game libraries...
Message-ID: <1992Aug7.133525.57958@cc.usu.edu>
Date: 7 Aug 92 13:35:25 MDT
References: <1992Jul29.005516.57598@cc.usu.edu> <1992Aug5.172543.3507@esds.mdc.com>  <phillips.713202287@s12>
Organization: Utah State University
Lines: 9