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Article #486Re: Game libraries...
From: sl8nl
Date: Fri, 07 Aug 1992 19:35
Date: Fri, 07 Aug 1992 19:35
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> The other way is much more memory intensive but faster, and it's the one > I use to get realtime update on a c64. What you do, is for each possible > pixel column screen height, have a table mapping screen pixels to an > offset with which to index the source column of pixels. That's actually what I did. Not with the source that was posted, though. The other source was large (but indeed faster) and I didn't post that. Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Game libraries... Message-ID: <1992Aug7.133525.57958@cc.usu.edu> Date: 7 Aug 92 13:35:25 MDT References: <1992Jul29.005516.57598@cc.usu.edu> <1992Aug5.172543.3507@esds.mdc.com> <phillips.713202287@s12> Organization: Utah State University Lines: 9