Article View: rec.games.programmer
Article #492Re: vertical retrace inte
From: Cyberman
Date: Sat, 08 Aug 1992 03:10
Date: Sat, 08 Aug 1992 03:10
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1476 bytes
-=> Egg08-06-92 21:49stos3.dsto.gov.au spoke of "Re: vertical retrace inte" <=-
To All at 08-06-92 21:49
Eg> I beleive its not a good idea to use the vertical retrace interrupt
Eg> because according to "Programmers Guide to PC and PS2 video systems"
Eg> hardware interrupts on IRQ2 cannot be distinguished from Vertical
Eg> interrupts. I'm not that cluey on the subject but if its in the book
Eg> ??? Apparently bus versoins of the Microsoft mouse cause this problem,
Eg> and possibly other hardware that use IRQ2. If you are still keen on
Eg> using it, The book shows you how.
I also remember the PC WILL not share interupts. Serial devices
can if they are on the same board, however if they are on
SEPERATE boards then you are in trouble. IRQ 2 was specifically
set for the vertical retrace. MS did it again you might say by
using it for thier blasted mouse.
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Fri 08-07-1992 10:01:40
... I am still in B testing, wait until I am released
--- Blue Wave/QWK v2.10
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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!uwm.edu!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: vertical retrace inte Message-ID: <gate.e146oB1w165w@toz.buffalo.ny.us> Date: 8 Aug 92 03:10:37 GMT Lines: 23 X-Maildoor: WaflineMail 1.00r