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Article #494

Re: questions...

#494
From: Cyberman
Date: Sat, 08 Aug 1992 03:10
38 lines
1991 bytes
     -=> Sl8nl@cc.usu.edu spoke of "Re: questions..." <=-
    To All at 08-06-92  17:00
 Sl> It may have been a redefined character set (I couldn't image doing it
 Sl> at the speeds it was going, though.)  It looks like to me that the
 Sl> screen was  split.  Times of Lore looked more hires than a typical
 Sl> character set.

Hmmm this method could be abused I mean USED on the PC.  With the
VGA card you can have a choice of 16 color front and back as well
as redefine the character set.  Updateing screen would be VERY
fast!  Though a bit "Grainy" and large images would have to be
composed of several characters.  I understand you can get 512
characters on the display.  Thier anyway you know of increasing
the number of attributes from colors and blink while increaseing
the number of characters?

I've been messing with the VGA fonts on my computer while play
nethack.  It's kind of neat looking with all the additional
graphics.

 Sl> That's probably a lot of it.  Richard did say that U7 is no longer
 Sl> tiled. He never mentioned layered...but...

From what I understand Local bus is a proposal to correct this.
Since it is 32bit and runs at the processor speed.  Imagine a VGA
card that has 32 bit access?  Also this would "fix" the problem
of memory mapping in the VGA [window 64k limit] by pasting the
complete video memory in a protected mode address.  With 32bit
access and full screen memory access in a linear map programs
will be able to animate quite speedily.

        Stephen Cyberman@Toz.Buffalo.NY.US
        Scripted at Fri  08-07-1992  10:21:59

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From: cyberman@toz.buffalo.ny.us (Cyberman)
Newsgroups: rec.games.programmer
Subject: Re: questions...
Message-ID: <gate.1146oB1w165w@toz.buffalo.ny.us>
Date: 8 Aug 92 03:10:59 GMT
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