Article View: rec.games.programmer
Article #497Re: modey vs 13h
From: Cyberman
Date: Sat, 08 Aug 1992 03:11
Date: Sat, 08 Aug 1992 03:11
34 lines
1731 bytes
1731 bytes
-=> Sl8nl@cc.usu.edu spoke of "Re: modey vs 13h" <=-
To All at 08-06-92 21:52
> i have found that Mode X is easily fast enough if you use the latches
> and copy from screen memory (page 3 or 4) to screen memory, and then
> flip the pages.
Sl> That is, if you have the memory to laoad everything into screen
Sl> memory.
Sl> Question: As far as I can tell, Wolf3d does not store all of its
Sl> images is screen memory (they wouldn't fit...lessee 64x64=4096 bytes,
Sl> dividing 256k by it...). OK, the perspective mapping routine is
Never fit! hehehe Considering the swap file is 708k! It loads
in only those images that are needed. That is ONLY walls and
such, the objects {guards plants lamps dogs etc} are likely to be
bitblt from memory.
Sl> probably written to map directly to screen memory. It is an easy
Sl> conversion on mine...you just have to change planes. Is this true?
Let me get this straight. You use planes 1 and 2 for fliping
images so that the screen doesn't flicker and 3 and 4 for
storage? That's cool :) I suspect Keen Duke etc does this only
in EGA 320x200x16.
I think I'll write a "test" program.
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Fri 08-07-1992 11:13:35
... This BBS has achieved Air superiority.
--- Blue Wave/QWK v2.10
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Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: modey vs 13h Message-ID: <gate.y246oB1w165w@toz.buffalo.ny.us> Date: 8 Aug 92 03:11:33 GMT Lines: 34 X-Maildoor: WaflineMail 1.00r