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Article #5

Turbo Pascal 6?

#5
From: s14250dy
Date: Tue, 27 Oct 1992 15:55
14 lines
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I used to program my games in Apple Basic, because I had an Apple. Now I have a
386, and I use Turbo Pascal 6.0.  I am attempting to produce a game, but in my
planning, I foresee a huge number of large-code blocks that will slow me down.
I don't mind meticulous programming, but I know there is a better way.  Besides,
I realize that after all my extensive work, the game will end up being mostly
text on a graphics screen.  
     Can any experienced or knowledgeable IBM programmers refer me as to the way
to go?  I have heard about object-oriented stuff, and that sounds better, but if
I wanted to produce a graphical piece of interactive software, what language to
use, etc.?  If you also know of a way to load up a screen created somewhere else
into a Turbo program from a Turbo program, like a GIF file, that would be very
useful.  I have the desire to explore, but I think I'm walking down the wrong
path.....
    Any advice would be helpful.  By the way, what's FAQ?
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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!ulowell!umassd.edu!SMUCS1.UMASSD.EDU!S14250DY
From: s14250dy@UMASSD.EDU
Subject: Turbo Pascal 6?
Message-ID: <BwsEwn.D0F@umassd.edu>
Sender: usenet@umassd.edu (USENET News System)
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Organization: UMASS DARTMOUTH, NO. DARTMOUTH, MA.
Date: Tue, 27 Oct 1992 15:55:33 GMT
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