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Article #50Loading pallete (PAL) files in TP 6.0
From: GREG HJELSTROM
Date: Sat, 31 Oct 1992 06:50
Date: Sat, 31 Oct 1992 06:50
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Ok, its me again. I am using Imageprocessor to draw my graphics for a game that I am writing in Turbo Pascal 6.0. How does one set the pallete to the sa using a .PAL file? I am using anivga for my sprite routines and it uses the default pallete by default :-) while my paint program uses a different pallete. I would like to be able to load in the .PAL file and initialize the pallete to be the same as my paint program.... any advice? Thanks in advance... -tommy@redrock.nevada.edu
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Newsgroups: rec.games.programmer,comp.lang.pascal Path: arc1-ca.pugleaf.net!sparky!uunet!nevada.edu!tommy From: tommy@nevada.edu (GREG HJELSTROM) Subject: Loading pallete (PAL) files in TP 6.0 Message-ID: <1992Oct31.065024.19845@nevada.edu> Sender: news@nevada.edu (USENET News System) Nntp-Posting-Host: redrock.nevada.edu Organization: University of Nevada System Computing Services References: <Bwx8vD.HvB@access.digex.com> <dedmunds.720493054@sfu.ca> <1992Oct31.064331.19649@nevada.edu> Date: Sat, 31 Oct 1992 06:50:24 GMT Lines: 15