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Article #50

Loading pallete (PAL) files in TP 6.0

#50
From: GREG HJELSTROM
Date: Sat, 31 Oct 1992 06:50
15 lines
1042 bytes
Ok, its me again.  I am using Imageprocessor to draw my graphics for a game 
that I am writing in Turbo Pascal 6.0.  How does one set the pallete to the sa
using a .PAL file?  

I am using anivga for my sprite routines and it uses the default pallete by
default :-) while my paint program uses a different pallete.  I would like to 
be able to load in the .PAL file and initialize the pallete to be the same as
my paint program....  

any advice?

Thanks in advance...

-tommy@redrock.nevada.edu
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Message-ID: <1992Oct31.065024.19845@nevada.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!nevada.edu!tommy
References: <Bwx8vD.HvB@access.digex.com> <dedmunds.720493054@sfu.ca> <1992Oct31.064331.19649@nevada.edu>

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Newsgroups: rec.games.programmer,comp.lang.pascal
Path: arc1-ca.pugleaf.net!sparky!uunet!nevada.edu!tommy
From: tommy@nevada.edu (GREG HJELSTROM)
Subject: Loading pallete (PAL) files in TP 6.0
Message-ID: <1992Oct31.065024.19845@nevada.edu>
Sender: news@nevada.edu (USENET News System)
Nntp-Posting-Host: redrock.nevada.edu
Organization: University of Nevada System Computing Services
References: <Bwx8vD.HvB@access.digex.com> <dedmunds.720493054@sfu.ca> <1992Oct31.064331.19649@nevada.edu>
Date: Sat, 31 Oct 1992 06:50:24 GMT
Lines: 15