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Article #501Re: Game libraries...
From: Phat H Tran
Date: Sat, 08 Aug 1992 04:47
Date: Sat, 08 Aug 1992 04:47
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1235 bytes
In article <phillips.713202287@s12> phillips@uwa.oz.au (Christopher Phillips) writes: >ptran@watserv1.uwaterloo.ca (Phat H Tran) writes: > >>Josh's program redraws the bitmap a raster at a time, using Bresenham's >>line algorithm to "tilt" each raster so that they all point to a >>vanishing point. Rotation can also be accomplished in a similar manner >>by drawing each raster with a tilt, but keeping them all parallel. > >If that is what it does, then it could be considerably faster, as tilting >rasters plots as many as twice as many pixels as the area they cover. > My description was Josh's algorithm "in a nutshell". I'm sure there are tricks which can be used to skip over unnecessary pixels in the bitmap when it comes time to actually code the idea. Phat.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!cs.utexas.edu!torn!watserv2.uwaterloo.ca!watserv1!ptran From: ptran@watserv1.uwaterloo.ca (Phat H Tran) Subject: Re: Game libraries... Message-ID: <BsnEnA.9nK@watserv1.uwaterloo.ca> Organization: University of Waterloo References: <1992Aug5.195205.5840@esds.mdc.com> <BsJrI8.A8v@watserv1.uwaterloo.ca> <phillips.713202287@s12> Date: Sat, 8 Aug 1992 04:47:33 GMT Lines: 17