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Article #503Re: Vertical Retrace interrupt?
From: Khan
Date: Tue, 04 Aug 1992 15:17
Date: Tue, 04 Aug 1992 15:17
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In article <1992Aug3.233204.16778@cs.aukuni.ac.nz> cmil2@cs.aukuni.ac.nz (Christopher David Miller ) writes: >Hi, I'm new to VGA programming, and I want to know if it is possible to >detect the retrace with an interrupt, rather than polling for it. I want to >use this so I can flip screens for animation every retrace - I think this is >how it's done? EGA and up should be able to do this (I say SHOULD because apparently some cards don't implement the retrace interrupt properly). I don't have any source, but everything you need to know is contained in Richard Wilton's Programmer's Guide to PC and PS/2 Video Systems. The source for the examples in this book are floating around the net somewhere as MSCVIDEO.ZIP (sorry, I don't know where exactly). Hope this helps at least somewhat.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!darwin.sura.net!wupost!sdd.hp.com!ux1.cso.uiuc.edu!news.cso.uiuc.edu!usenet From: tmkk@uiuc.edu (Khan) Subject: Re: Vertical Retrace interrupt? References: <1992Aug3.233204.16778@cs.aukuni.ac.nz> Message-ID: <BsGt4z.2u2@news.cso.uiuc.edu> Sender: usenet@news.cso.uiuc.edu (Net Noise owner) Organization: University of Illinois at Urbana Date: Tue, 4 Aug 1992 15:17:22 GMT Lines: 16