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Article #517Re: Questions...
From: sl8nl
Date: Sat, 08 Aug 1992 19:03
Date: Sat, 08 Aug 1992 19:03
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1221 bytes
> I REALLY doubt that it uses voxels - that would probably be far too slow. > By "not tiled," however, he meant that the maps aren't stored/displayed > as a set of fixed-size bitmaps. That's obviously the case, as I'm sure > anybody who'd played it would see. The buildings, trees, etc. are anchored > to a rather fine grid. The reason it goes so slowly is that a lot of the > images are at least the size of the screen, and some are probably bigger. > I'm surprised they didn't make better use of memory, though. On an 8-mb > machine I didn't expect constant loading... I'm going to try setting up a disk cache like it said. I'll get back on this. Josh BTW, nice (and interesting) sig.
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<BsJss1.BM1@watserv1.uwaterloo.ca> <1992Aug6.110009.57912@cc.usu.edu> <BsLrs5.8An@watserv1.uwaterloo.ca> <1992Aug8.003022.13232@u.washington.edu>Show Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!wupost!sdd.hp.com!uakari.primate.wisc.edu!ames!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Questions... Message-ID: <1992Aug8.130344.57970@cc.usu.edu> Date: 8 Aug 92 19:03:44 GMT References: <BsJss1.BM1@watserv1.uwaterloo.ca> <1992Aug6.110009.57912@cc.usu.edu> <BsLrs5.8An@watserv1.uwaterloo.ca> <1992Aug8.003022.13232@u.washington.edu> Organization: Utah State University Lines: 15