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Article #517

Re: Questions...

#517
From: sl8nl
Date: Sat, 08 Aug 1992 19:03
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>   I REALLY doubt that it uses voxels - that would probably be far too slow.
> By "not tiled," however, he meant that the maps aren't stored/displayed
> as a set of fixed-size bitmaps.  That's obviously the case, as I'm sure
> anybody who'd played it would see.  The buildings, trees, etc. are anchored
> to a rather fine grid.  The reason it goes so slowly is that a lot of the
> images are at least the size of the screen, and some are probably bigger.
> I'm surprised they didn't make better use of memory, though.  On an 8-mb 
> machine I didn't expect constant loading...

I'm going to try setting up a disk cache like it said.  I'll get back on
this.

Josh

BTW, nice (and interesting) sig.
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Message-ID: <1992Aug8.130344.57970@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!wupost!sdd.hp.com!uakari.primate.wisc.edu!ames!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <BsJss1.BM1@watserv1.uwaterloo.ca> <1992Aug6.110009.57912@cc.usu.edu> <BsLrs5.8An@watserv1.uwaterloo.ca> <1992Aug8.003022.13232@u.washington.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!wupost!sdd.hp.com!uakari.primate.wisc.edu!ames!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Questions...
Message-ID: <1992Aug8.130344.57970@cc.usu.edu>
Date: 8 Aug 92 19:03:44 GMT
References: <BsJss1.BM1@watserv1.uwaterloo.ca> <1992Aug6.110009.57912@cc.usu.edu> <BsLrs5.8An@watserv1.uwaterloo.ca> <1992Aug8.003022.13232@u.washington.edu>
Organization: Utah State University
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