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Article #520

Re: modey vs 13h

#520
From: sl8nl
Date: Sat, 08 Aug 1992 19:13
22 lines
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>  Sl> probably written to map directly to screen memory.  It is an easy
>  Sl> conversion on mine...you just have to change planes.  Is this true?
> 
> Let me get this straight.  You use planes 1 and 2 for fliping
> images so that the screen doesn't flicker and 3 and 4 for
> storage?  That's cool :) I suspect Keen Duke etc does this only
> in EGA 320x200x16.

I'm disappointed in you...you never thought of that!!! :) (just kidding).
On something like that, it would work.  If you were writing a Duke Nukum
game, the setting would be perfect for this...only they would have more
than pages 1-4 to work with (lessee, 320x200=64000/2 pixels per byte,
32000, 256000/32000 = 8 pages).  On the EGA, this works well...they have
double the storage.

Now, Commander Keen on a VGA (if it were VGA) could only have 2 pages.
Period.  In fact, there would be no room in VGA memory after this (i.e.
you have to have something to pan onto...I've written something like
this before).  However, on an EGA...you would have your 2 scrolling
pages, and 4 more pages on top of that!!!

Josh
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From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: modey vs 13h
Message-ID: <1992Aug8.131304.57973@cc.usu.edu>
Date: 8 Aug 92 13:13:03 MDT
References: <gate.y246oB1w165w@toz.buffalo.ny.us>
Organization: Utah State University
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