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Article #520Re: modey vs 13h
From: sl8nl
Date: Sat, 08 Aug 1992 19:13
Date: Sat, 08 Aug 1992 19:13
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> Sl> probably written to map directly to screen memory. It is an easy > Sl> conversion on mine...you just have to change planes. Is this true? > > Let me get this straight. You use planes 1 and 2 for fliping > images so that the screen doesn't flicker and 3 and 4 for > storage? That's cool :) I suspect Keen Duke etc does this only > in EGA 320x200x16. I'm disappointed in you...you never thought of that!!! :) (just kidding). On something like that, it would work. If you were writing a Duke Nukum game, the setting would be perfect for this...only they would have more than pages 1-4 to work with (lessee, 320x200=64000/2 pixels per byte, 32000, 256000/32000 = 8 pages). On the EGA, this works well...they have double the storage. Now, Commander Keen on a VGA (if it were VGA) could only have 2 pages. Period. In fact, there would be no room in VGA memory after this (i.e. you have to have something to pan onto...I've written something like this before). However, on an EGA...you would have your 2 scrolling pages, and 4 more pages on top of that!!! Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: modey vs 13h Message-ID: <1992Aug8.131304.57973@cc.usu.edu> Date: 8 Aug 92 13:13:03 MDT References: <gate.y246oB1w165w@toz.buffalo.ny.us> Organization: Utah State University Lines: 23