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Article #530

Re: Game libraries...close

#530
From: Christopher Phillips
Date: Sun, 09 Aug 1992 06:18
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sl8nl@cc.usu.edu writes:

>> would Wolfenstein 3D be an example of texture mapping or perspective
>> mapping?

>Wolf3d is perspective mapping.  Ultima Underworld is a combination of
>perspective mapping and texture mapping, depending on the situation.
>Josh

In Wolfenstein 3d, all objects are texture mapped squares with normals
perpendicular to the vertical.  Some people refer to the viewing
of rectangular images with view direction not parallel to the
surface normal as perspective mapping.
I believe that the term 'perspective mapping' originated from
paint programs like delux paint which allow you to take an image
and map it onto a plane viewed from any angle.  It really should not
be used out of that context.
Texture mapping is the process of making an object look more realistic
by filling it with an image rather than flat colour.  Just another
step along the route from wire frame to solid 3d to....


Christopher.
--
Christopher Jam	__________________________________________________
'Another day, another try.  But remember, SHOOT OR DIE!' -turrican
phillips@swanee.ee.uwa.oz.au		c64 forever!!!!
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Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!uniwa!swanee.ee.uwa.oz.au!phillips
References: <1992Jul29.175920.57643@cc.usu.edu> <62430006@acf3.NYU.EDU> <1992Aug6.154951.57922@cc.usu.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!uniwa!swanee.ee.uwa.oz.au!phillips
From: phillips@uwa.oz.au (Christopher Phillips)
Subject: Re: Game libraries...close
Message-ID: <phillips.713341126@s13>
Sender: news@swanee.ee.uwa.oz.au
Organization: Elec Eng, Univ of Western Australia
References: <1992Jul29.175920.57643@cc.usu.edu> <62430006@acf3.NYU.EDU> <1992Aug6.154951.57922@cc.usu.edu>
Date:  9 Aug 92 06:18:46 GMT
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