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Article #530Re: Game libraries...close
From: Christopher Phillips
Date: Sun, 09 Aug 1992 06:18
Date: Sun, 09 Aug 1992 06:18
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sl8nl@cc.usu.edu writes: >> would Wolfenstein 3D be an example of texture mapping or perspective >> mapping? >Wolf3d is perspective mapping. Ultima Underworld is a combination of >perspective mapping and texture mapping, depending on the situation. >Josh In Wolfenstein 3d, all objects are texture mapped squares with normals perpendicular to the vertical. Some people refer to the viewing of rectangular images with view direction not parallel to the surface normal as perspective mapping. I believe that the term 'perspective mapping' originated from paint programs like delux paint which allow you to take an image and map it onto a plane viewed from any angle. It really should not be used out of that context. Texture mapping is the process of making an object look more realistic by filling it with an image rather than flat colour. Just another step along the route from wire frame to solid 3d to.... Christopher. -- Christopher Jam __________________________________________________ 'Another day, another try. But remember, SHOOT OR DIE!' -turrican phillips@swanee.ee.uwa.oz.au c64 forever!!!! ------------------------------------------------------------------
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!uniwa!swanee.ee.uwa.oz.au!phillips From: phillips@uwa.oz.au (Christopher Phillips) Subject: Re: Game libraries...close Message-ID: <phillips.713341126@s13> Sender: news@swanee.ee.uwa.oz.au Organization: Elec Eng, Univ of Western Australia References: <1992Jul29.175920.57643@cc.usu.edu> <62430006@acf3.NYU.EDU> <1992Aug6.154951.57922@cc.usu.edu> Date: 9 Aug 92 06:18:46 GMT Lines: 28