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Article #533

Re: modey vs 13h

#533
From: Cyberman
Date: Sun, 09 Aug 1992 19:31
38 lines
2034 bytes
     -=> Sl8nl@cc.usu.edu spoke of "Re: modey vs 13h" <=-
    To All at 08-08-92  19:13
 Sl> I'm disappointed in you...you never thought of that!!! :) (just

Hey I haven't had a VGA board for more than 2 weeks!  I don't
even have a programing book.  All my experience has been is HIGH
level [BGI].  However I can write a custome BGI driver to support
such things.  I like the concept of mode X, and using video
memory instead of computer memory.  :)

 Sl> kidding). On something like that, it would work.  If you were writing a
 Sl> Duke Nukum game, the setting would be perfect for this...only they
 Sl> would have more than pages 1-4 to work with (lessee, 320x200=64000/2
 Sl> pixels per byte, 32000, 256000/32000 = 8 pages).  On the EGA, this
 Sl> works well...they have double the storage.

actually triple since you really only need 2 pages to buffer.

 Sl> Now, Commander Keen on a VGA (if it were VGA) could only have 2 pages.
 Sl> Period.  In fact, there would be no room in VGA memory after this
 Sl> (i.e. you have to have something to pan onto...I've written something
 Sl> like this before).  However, on an EGA...you would have your 2
 Sl> scrolling pages, and 4 more pages on top of that!!!

Hmmm unless your memory is >512k

I think we need to put the complete register set of the VGA and
EGA cards in the GAMES.IBM.FAQ, as well as some short examples.
Also see if any AMIGA programers out thier are willing to
contribute the specifics of their hardware as well.  Mac's too.

        Stephen Cyberman@Toz.Buffalo.NY.US
        Scripted at Sun  08-09-1992  12:29:49

... I can't find the DING.BAT file
--- Blue Wave/QWK v2.10
                        
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From: cyberman@toz.buffalo.ny.us (Cyberman)
Newsgroups: rec.games.programmer
Subject: Re: modey vs 13h
Message-ID: <gate.V489oB1w165w@toz.buffalo.ny.us>
Date: 9 Aug 92 19:31:54 GMT
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