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Article #544

Re: Maze FAQ

#544
From: Christopher Phillips
Date: Mon, 10 Aug 1992 10:15
26 lines
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>Technique #3: Kruskal's Algorithm

>This is perhaps the most advanced of the maze generation algorithms,
>requiring some knowledge of the union-find algorithm.  It is also the
>most fun to watch in progress!

Can anyone post more details on the Union-find algorithm?  I independantly
came up with Kruskal's Algorithm when I needed less dendrity mazes
than the ones you get from growing from a seed, but I had problems with
finiding efficient ways of maintaining the equivalence sets.

Ta.

Christopher Jam


(btw; to the FAQposter:  Thankyou thankyou thankyou!   Would you be able
to post this on a regular basis?  I had considered making one up myself
with the frequency this topic comes up...)

--
Christopher Jam	__________________________________________________
'Another day, another try.  But remember, SHOOT OR DIE!' -turrican
phillips@swanee.ee.uwa.oz.au		c64 forever!!!!
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Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!uniwa!swanee.ee.uwa.oz.au!phillips
From: phillips@swanee.ee.uwa.oz.au (Christopher Phillips)
Subject: Re: Maze FAQ
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Organization: Elec Eng, Univ of Western Australia
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Date: 10 Aug 92 10:15:44 GMT
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