Article View: rec.games.programmer
Article #571Re: Split screen mode: Why? (was Re: 320x400 question)
From: Khan
Date: Tue, 11 Aug 1992 15:24
Date: Tue, 11 Aug 1992 15:24
20 lines
1553 bytes
1553 bytes
In article <1992Aug11.134312.16390@wam.umd.edu> dmb@wam.umd.edu (David M. Baggett) writes: >In article <BstLnJ.Lv6@news.cso.uiuc.edu> tmkk@uiuc.edu (Khan) writes: >>There's no way I know to draw to both pages at once. What you have to do >>is draw your status info to one page and then draw it again to the >>other. This takes twice as long to do. > >OK, now I see what you were getting at. You are doing twice as much >work to update score counters and any other status information because >this "static" stuff needs to be drawn to both (all) page flip screens >at the "same time." [...] > >But this is just a price to be paid for page flipping -- I don't see >how a split screen would eliminate this problem either. If you make >the status display half of the split screen a static image (i.e., not >page flipped) then you've got a flicker problem. Flicker? Hmm... I wouldn't expect drawing to a static split screen "window" would exhibit any more flicker than drawing to a full screen in non-double-buffer mode. Why would there be a problem with flicker?
Technical Details
Message-ID:
<Bsts4L.15r@news.cso.uiuc.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sdd.hp.com!ux1.cso.uiuc.edu!news.cso.uiuc.edu!usenetReferences:
<1992Aug11.134312.16390@wam.umd.edu>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sdd.hp.com!ux1.cso.uiuc.edu!news.cso.uiuc.edu!usenet From: tmkk@uiuc.edu (Khan) Subject: Re: Split screen mode: Why? (was Re: 320x400 question) References: <1992Aug11.134312.16390@wam.umd.edu> Message-ID: <Bsts4L.15r@news.cso.uiuc.edu> Sender: usenet@news.cso.uiuc.edu (Net Noise owner) Organization: University of Illinois at Urbana Date: Tue, 11 Aug 1992 15:24:21 GMT Lines: 21