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Article #580Re: VGA, Retraces, and DMA
From: Daniel Reznick
Date: Tue, 11 Aug 1992 18:25
Date: Tue, 11 Aug 1992 18:25
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But, this is all necessary in order to write games. In fact, this is the hardest part of writing a game. Once all of the low level graphics work is done, the logical parts that link it together is almost trivial by comparison daniel reznick
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arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!darwin.sura.net!jvnc.net!yale.edu!cmcl2!acf3!reznickReferences:
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!darwin.sura.net!jvnc.net!yale.edu!cmcl2!acf3!reznick From: reznick@acf3.NYU.EDU (Daniel Reznick) Subject: Re: VGA, Retraces, and DMA Message-ID: <62430017@acf3.NYU.EDU> Sender: notes@cmcl2.nyu.edu (Notes Person) Nntp-Posting-Host: acf3.nyu.edu Organization: New York University References: <1992Aug11.130002.9779@zooid.guild.org> Date: Tue, 11 Aug 1992 18:25:00 GMT Lines: 7