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Article #580

Re: VGA, Retraces, and DMA

#580
From: Daniel Reznick
Date: Tue, 11 Aug 1992 18:25
6 lines
703 bytes
But, this is all necessary in order to write games.
In fact, this is the hardest part of writing a game.  Once all of the
low level graphics work is done, the logical parts that link it together
is almost trivial by comparison

daniel reznick
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References: <1992Aug11.130002.9779@zooid.guild.org>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!darwin.sura.net!jvnc.net!yale.edu!cmcl2!acf3!reznick
From: reznick@acf3.NYU.EDU (Daniel Reznick)
Subject: Re: VGA, Retraces, and DMA
Message-ID: <62430017@acf3.NYU.EDU>
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Organization: New York University
References: <1992Aug11.130002.9779@zooid.guild.org>
Date: Tue, 11 Aug 1992 18:25:00 GMT
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