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Article #610Re: Video Game Standard!?!?!
From: DreamWeaver
Date: Sat, 05 Sep 1992 15:32
Date: Sat, 05 Sep 1992 15:32
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Hmmm ... this could be an interesting idea.
> Base machine ideas. 68k based with a built in kernal
As for the graphics/video, I'd opt for a vidRAM scheme that works at the
one pixel/byte level (I've been doing EGA/VGA stuff for years ... did CGA
stuff when it was in ... and have done Amiga at times ...{and I'm gettin'
a bit tired of the calesthenics necessary to smooth scroll material
through screen bytes ... hence I'm fond of the 256-color modes).
Also, it would be nice to work with a screen resolution that had a decent
aspect ratio ... and additional memory on vid/RAM format for background
pages without eating into the program space. My example here is the Mode
X and Mode Y stuff on VGA: real nice, but not what hardware designers had
in mind, or they would have made them legitimate video modes.
(Sorry for all the PC references ... that's just where I come from)
-Scotty
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!swalter From: swalter@nyx.cs.du.edu (DreamWeaver) Subject: Re: Video Game Standard!?!?! Message-ID: <1992Sep5.153254.7743@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: University of Denver, Dept. of Math & Comp. Sci. References: <gate.7JuLqB1w165w@toz.buffalo.ny.us> Date: Sat, 5 Sep 92 15:32:54 GMT Lines: 21