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Article #610

Re: Video Game Standard!?!?!

#610
From: DreamWeaver
Date: Sat, 05 Sep 1992 15:32
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Hmmm ... this could be an interesting idea.

> Base machine ideas.  68k based with a built in kernal

As for the graphics/video, I'd opt for a vidRAM scheme that works at the
one pixel/byte level (I've been doing EGA/VGA stuff for years ... did CGA
stuff when it was in ... and have done Amiga at times ...{and I'm gettin'
a bit tired of the calesthenics necessary to smooth scroll material
through screen bytes ... hence I'm fond of the 256-color modes).

Also, it would be nice to work with a screen resolution that had a decent
aspect ratio ... and additional memory on vid/RAM format for background
pages without eating into the program space.  My example here is the Mode
X and Mode Y stuff on VGA:  real nice, but not what hardware designers had
in mind, or they would have made them legitimate video modes.

(Sorry for all the PC references ... that's just where I come from)

-Scotty
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Message-ID: <1992Sep5.153254.7743@mnemosyne.cs.du.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!swalter
References: <gate.7JuLqB1w165w@toz.buffalo.ny.us>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!swalter
From: swalter@nyx.cs.du.edu (DreamWeaver)
Subject: Re: Video Game Standard!?!?!
Message-ID: <1992Sep5.153254.7743@mnemosyne.cs.du.edu>
Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
Organization: University of Denver, Dept. of Math & Comp. Sci.
References: <gate.7JuLqB1w165w@toz.buffalo.ny.us>
Date: Sat, 5 Sep 92 15:32:54 GMT
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