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Article #613

Re: Video Game Standard!?!?!

#613
From: Dr. Cat
Date: Sun, 06 Sep 1992 22:38
19 lines
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   There was an open videogame standard some years ago, called MSX.  A number
of systems were actually made and sold in Japan (possibly in Europe too, I
forget).  But basically it was a failure, despite Microsoft being one the
main backers (they were less of a juggernaut then, of course).  One of the
problems with standardizing is that technology moves fast, and most processes
for developing standards move slow.  When an area of technology slows down
enough ("matures"), then you can have some standards.  But the current method
of "everyone tries to make the best widget and the one that sells the most
becomes a defacto standard" works ok.  If you take the approach I do, and
always develop for the most popular system, you can do fine & not have to
learn about the hardware of every oddball system anyone ever puts together.

   For the next platform to become a long term gaming standard, you might
want to keep an eye out for the SMSG machine.  Latest rumor is it'll have a
64 bit processor, digital signal processor, CD ROM, and a graphics
coprocessor that does fast polygon drawing, and will retail for under $500.
Probably won't be out until 1994, though.  (Late 1993 might be possible, but
I think it's unlikely and would probably be premature on their part to try.)
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Path: arc1-ca.pugleaf.net!sparky!uunet!elroy.jpl.nasa.gov!swrinde!news.dell.com!milano!cactus.org!wixer!cat
References: <gate.7JuLqB1w165w@toz.buffalo.ny.us>

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Path: arc1-ca.pugleaf.net!sparky!uunet!elroy.jpl.nasa.gov!swrinde!news.dell.com!milano!cactus.org!wixer!cat
From: cat@wixer.cactus.org (Dr. Cat)
Newsgroups: rec.games.programmer
Subject: Re: Video Game Standard!?!?!
Message-ID: <1992Sep6.223842.26943@wixer.cactus.org>
Date: 6 Sep 92 22:38:42 GMT
References: <gate.7JuLqB1w165w@toz.buffalo.ny.us>
Organization: Real/Time Communications
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