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Article #615

Re: Computer-Controlled Players - simulated evolution

#615
From: David Wright
Date: Mon, 07 Sep 1992 02:24
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In article <1992Sep3.203458.7209@pasteur.Berkeley.EDU> pychen@cory.Berkeley.EDU (Peter Y. Chen) writes:
>Sounds interesting.  Care to share your code with us?


	You might want to take a look at the "Tierra" simulator. It does
a full "evolutionary" simulation on bits of code. Basically, you can
write up code segments, and pre-load an environment with them (and many other
ones as well), and let it run for a given amount of time. When there
exists more than a certain number of similar organisms they get written to
disk in external files, which you can then decompile and see the changes
that have taken place. It is pretty nifty and pretty complex. I would not
want to try it on anything much less than a very fast '386, and a '486 or
68040 would be better.


				Dave
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References: <Btx892.1yD@acsu.buffalo.edu> <1992Sep2.182709.19045@news.media.mit.edu> <1992Sep3.203458.7209@pasteur.Berkeley.EDU>

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Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!ncoast!davewt
From: davewt@NCoast.ORG (David Wright)
Subject: Re: Computer-Controlled Players - simulated evolution
Organization: North Coast Public Access *NIX, Cleveland, OH
Date: Mon, 7 Sep 1992 02:24:01 GMT
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References: <Btx892.1yD@acsu.buffalo.edu> <1992Sep2.182709.19045@news.media.mit.edu> <1992Sep3.203458.7209@pasteur.Berkeley.EDU>
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