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Article #615Re: Computer-Controlled Players - simulated evolution
From: David Wright
Date: Mon, 07 Sep 1992 02:24
Date: Mon, 07 Sep 1992 02:24
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In article <1992Sep3.203458.7209@pasteur.Berkeley.EDU> pychen@cory.Berkeley.EDU (Peter Y. Chen) writes: >Sounds interesting. Care to share your code with us? You might want to take a look at the "Tierra" simulator. It does a full "evolutionary" simulation on bits of code. Basically, you can write up code segments, and pre-load an environment with them (and many other ones as well), and let it run for a given amount of time. When there exists more than a certain number of similar organisms they get written to disk in external files, which you can then decompile and see the changes that have taken place. It is pretty nifty and pretty complex. I would not want to try it on anything much less than a very fast '386, and a '486 or 68040 would be better. Dave
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!ncoast!davewt From: davewt@NCoast.ORG (David Wright) Subject: Re: Computer-Controlled Players - simulated evolution Organization: North Coast Public Access *NIX, Cleveland, OH Date: Mon, 7 Sep 1992 02:24:01 GMT Message-ID: <Bu6s01.1C4@NCoast.ORG> References: <Btx892.1yD@acsu.buffalo.edu> <1992Sep2.182709.19045@news.media.mit.edu> <1992Sep3.203458.7209@pasteur.Berkeley.EDU> Lines: 18