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Article #619Re: Split screen mode: Why? (was Re: 320x400 question)
From: Khan
Date: Wed, 12 Aug 1992 13:01
Date: Wed, 12 Aug 1992 13:01
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1490 bytes
In article <wyman.713577083@opal8> wyman@rtsg.mot.com (Mark S. Wyman) writes: > >I kinda like the split screen idea if flickering can be kept to a minimum. Updating the static portion only during the vertical blank should eliminate all flicker. Most updates to a status area are small (e.g. a digit or two of a score), and should be easy to accomplish during one vertical retrace period. If you have a lot of stuff to write, break it up into chunks sized so that one chunk can be written during each vertical blank, and then write the chunks out during successive vertical blank periods. Even if it takes 3 or 4 VBs to write everything, that's still only 1/15th of a second or so. It's a little extra work to code your drawing routines to check the vertical retrace flag in the CTR controller's registers, but it buys you space for a sprite cache in video memory on certain platforms unendowed with a hardware blitter chip.
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Path: arc1-ca.pugleaf.net!sparky!uunet!dtix!darwin.sura.net!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!usenet From: tmkk@uiuc.edu (Khan) Newsgroups: rec.games.programmer Subject: Re: Split screen mode: Why? (was Re: 320x400 question) Message-ID: <BsvG5x.6oF@news.cso.uiuc.edu> Date: 12 Aug 92 13:01:09 GMT References: <wyman.713577083@opal8> <1992Aug11.134312.16390@wam.umd.edu> <Bsts4L.15r@news.cso.uiuc.edu> Sender: usenet@news.cso.uiuc.edu (Net Noise owner) Organization: University of Illinois at Urbana Lines: 18