Article View: rec.games.programmer
Article #630Re: video game standard!?
From: Cyberman
Date: Mon, 07 Sep 1992 03:55
Date: Mon, 07 Sep 1992 03:55
36 lines
1890 bytes
1890 bytes
-=> Kenneth Cameron spoke of "Re: video game standard!?" <=-
To All at 09-05-92 15:41
KC> Why patent ? Publish it, then it becomes prior art. Besides any
KC> company that managed to get a patent would have to do a major rework to
KC> add some sort of lock chip because without that anybody could develop
KC> carts,but with the added advantage of an easily obtained console.
KC> As for software, (at least where I come from), the copyright goes to
KC> whoever wrote it. If you want to give it away, but not into the PD,
KC> write it on the licence.
Freeware instead, hhmm like GNU free software foundation.
>Base machine ideas. 68k based with a built in kernal
KC> More important will be the graphics and sound, and will it use carts,
Actually the processor is important you want something EASY
to develope for. Otherwise you'll have a lovely machine that
poeple HATE programing. I'd rather have weak audio and video
capability and have a good solid system to program.
KC> or will it have a disc drive ? Take a look at some of the TI graphics
To answer your question, both.
KC> processors. They have a processor, dram control and video timing all in
KC> one chip. Just add video DACS, sound chip, glue including jostick
Hmmm I contact TI and ask for a spec book (or buy it).
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Sun 09-06-1992 22:07:51
... Blue-shifted: The way to travel ...
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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!usc!wupost!psuvax1!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: video game standard!? Message-ID: <gate.R4PPqB1w165w@toz.buffalo.ny.us> Date: 7 Sep 92 03:55:50 GMT Lines: 36 X-Maildoor: WaflineMail 1.00r