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Article #630

Re: video game standard!?

#630
From: Cyberman
Date: Mon, 07 Sep 1992 03:55
36 lines
1890 bytes
     -=> Kenneth Cameron spoke of "Re: video game standard!?" <=-
    To All at 09-05-92  15:41
 KC> Why patent ? Publish it, then it becomes prior art. Besides any
 KC> company that managed to get a patent would have to do a major rework to
 KC> add some sort of lock chip because without that anybody could develop
 KC> carts,but with the added advantage of an easily obtained console.
 KC> As for software, (at least where I come from), the copyright goes to
 KC> whoever wrote it. If you want to give it away, but not into the PD,
 KC> write it on the licence.
    Freeware instead, hhmm like GNU free software foundation.
 
 >Base machine ideas.  68k based with a built in kernal

 KC> More important will be the graphics and sound, and will it use carts,

    Actually the processor is important you want something EASY
    to develope for.  Otherwise you'll have a lovely machine that
    poeple HATE programing.  I'd rather have weak audio and video
    capability and have a good solid system to program.

 KC> or will it have a disc drive ? Take a look at some of the TI graphics

    To answer your question, both.

 KC> processors. They have a processor, dram control and video timing all in
 KC> one chip. Just add video DACS, sound chip, glue including jostick

    Hmmm I contact TI and ask for a spec book (or buy it).

        Stephen Cyberman@Toz.Buffalo.NY.US
        Scripted at Sun  09-06-1992  22:07:51

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From: cyberman@toz.buffalo.ny.us (Cyberman)
Newsgroups: rec.games.programmer
Subject: Re: video game standard!?
Message-ID: <gate.R4PPqB1w165w@toz.buffalo.ny.us>
Date: 7 Sep 92 03:55:50 GMT
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