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Article #632

Re: JOSH'S SCALE UNIT

#632
From: Daniel Reznick
Date: Tue, 08 Sep 1992 03:58
14 lines
1076 bytes
Some time ago, you (Josh) offered to post "psuedo" code to this group
for your mapper / scaler code.  Was the algorith similar to the one
offered up here last week for Wolf 3D? I do understand assembly code,
I just find it much more meaningful if I have some idea about how it
works before I try to understand someone else's code.

Does anyone know if whoever (or who) it was that was going to try to
start an "alt" group for ibm game programming is still trying?  If
not, perhaps I will.  A group to cover all machine specific PC/PS2 
game programming isssues, mainly sound and graphics.  Any suggestions
for a name?

Daniel Reznick
reznick@acf3.nyu.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!rutgers!cmcl2!acf3!reznick
From: reznick@acf3.NYU.EDU (Daniel Reznick)
Newsgroups: rec.games.programmer
Subject: Re: JOSH'S SCALE UNIT
Message-ID: <62430019@acf3.NYU.EDU>
Date: 8 Sep 92 03:58:00 GMT
References: <1532.880.uupcb@bville.gts.org>
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Organization: New York University
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