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Article #632Re: JOSH'S SCALE UNIT
From: Daniel Reznick
Date: Tue, 08 Sep 1992 03:58
Date: Tue, 08 Sep 1992 03:58
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1076 bytes
Some time ago, you (Josh) offered to post "psuedo" code to this group for your mapper / scaler code. Was the algorith similar to the one offered up here last week for Wolf 3D? I do understand assembly code, I just find it much more meaningful if I have some idea about how it works before I try to understand someone else's code. Does anyone know if whoever (or who) it was that was going to try to start an "alt" group for ibm game programming is still trying? If not, perhaps I will. A group to cover all machine specific PC/PS2 game programming isssues, mainly sound and graphics. Any suggestions for a name? Daniel Reznick reznick@acf3.nyu.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!rutgers!cmcl2!acf3!reznick From: reznick@acf3.NYU.EDU (Daniel Reznick) Newsgroups: rec.games.programmer Subject: Re: JOSH'S SCALE UNIT Message-ID: <62430019@acf3.NYU.EDU> Date: 8 Sep 92 03:58:00 GMT References: <1532.880.uupcb@bville.gts.org> Sender: notes@cmcl2.nyu.edu (Notes Person) Organization: New York University Lines: 14 Nntp-Posting-Host: acf3.nyu.edu