Article View: rec.games.programmer
Article #641Re: video game standard!?
From: Peter SPHINX Cellik
Date: Tue, 08 Sep 1992 08:48
Date: Tue, 08 Sep 1992 08:48
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1372 bytes
In article <gate.H4PPqB1w165w@toz.buffalo.ny.us>, cyberman@toz.buffalo.ny.us (Cyberman) writes: |> |> My thought of |> |> Video |> RGB and NSTC output |> 24bit pallete (16million colors to work with) |> 256 colors |> |> Graphics hardware |> 320x200x256 resolution (is thier a need for higher?) |> panable display area (virtual screen) ... I agree on the video, one byte per pixel is the only way to go, but I think the resolution should be 320x240x256 to give square pixels. This will make circle drawing and object rotation much easier (faster). SPHINX P.S. I also support C as the development language. :-) ================================================== === ?include "DISCLAIM.H--" === === === === Kill others only if you wish to be killed. === ==================================================
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!axion!pcellik From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Newsgroups: rec.games.programmer Subject: Re: video game standard!? Message-ID: <1992Sep8.094840@axion.bt.co.uk> Date: 8 Sep 92 08:48:40 GMT References: <gate.H4PPqB1w165w@toz.buffalo.ny.us> Sender: news@axion.bt.co.uk Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Organization: British Telecom Research Labs Lines: 31