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Article View: rec.games.programmer
Article #641

Re: video game standard!?

#641
From: Peter SPHINX Cellik
Date: Tue, 08 Sep 1992 08:48
31 lines
1372 bytes
In article <gate.H4PPqB1w165w@toz.buffalo.ny.us>, cyberman@toz.buffalo.ny.us (Cyberman) writes:
|> 
|> My thought of
|> 
|> Video
|>     RGB and NSTC output
|>     24bit pallete (16million colors to work with)
|>     256 colors
|> 
|> Graphics hardware
|>     320x200x256 resolution (is thier a need for higher?)
|>     panable display area (virtual screen)
...


I agree on the video, one byte per pixel is the only way to go,
but I think the resolution should be 320x240x256 to give square
pixels.  This will make circle drawing and object rotation much
easier (faster).

   SPHINX

P.S.  I also support C as the development language.   :-)


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Message-ID: <1992Sep8.094840@axion.bt.co.uk>
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!axion!pcellik
References: <gate.H4PPqB1w165w@toz.buffalo.ny.us>

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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!axion!pcellik
From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
Newsgroups: rec.games.programmer
Subject: Re: video game standard!?
Message-ID: <1992Sep8.094840@axion.bt.co.uk>
Date: 8 Sep 92 08:48:40 GMT
References: <gate.H4PPqB1w165w@toz.buffalo.ny.us>
Sender: news@axion.bt.co.uk
Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
Organization: British Telecom Research Labs
Lines: 31