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Article #648Tetris killing sequence
From: Mark Harrison
Date: Wed, 09 Sep 1992 09:24
Date: Wed, 09 Sep 1992 09:24
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Has anyone given thought to the existance of a sequence of tetris pieces that is guarenteed to finish _any_ game? Given no time limits on placement as in most games (that being the main skill.. the ability to put the pieces where they should go, quickly) I currently have a version of tetris that performs a very simple analysis of the field front, and selects pieces to be nasty to you (ie it picks pieces that heuristics say will go down badly in the current situation) but there are players who can take this quite happily in their stride. Snow -- /~\ Never Trust An ! /@@-\____--- Elephant In ! Mark Harrison / / / \ Dark Glasses. ! Warwick University l/'\ /__\ /\, ! marris@uk.ac.warwick.cs \l lll lll ! __~_"""___"""__________________________________________________________________
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!warwick!csudr From: csudr@warwick.ac.uk (Mark Harrison) Newsgroups: rec.games.programmer Subject: Tetris killing sequence Keywords: tetris, addict Message-ID: <3d9pbsmj@csv.warwick.ac.uk> Date: 9 Sep 92 09:24:58 GMT Sender: news@csv.warwick.ac.uk (Network news) Organization: Warwick CS Fyshing team Lines: 19 Nntp-Posting-Host: lily