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Article #648

Tetris killing sequence

#648
From: Mark Harrison
Date: Wed, 09 Sep 1992 09:24
19 lines
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Has  anyone given  thought  to the existance of  a sequence  of tetris
pieces that is guarenteed to finish  _any_ game? Given no  time limits
on placement as in most games (that being the main skill.. the ability
to put the pieces where  they  should go, quickly)  
I currently  have  a  version of  tetris that performs  a very  simple
analysis of the field front, and selects pieces to be nasty to you (ie
it picks pieces that heuristics say  will go down badly in the current
situation)  but  there are players who can take this quite  happily in
their stride.

Snow

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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!warwick!csudr
From: csudr@warwick.ac.uk (Mark Harrison)
Newsgroups: rec.games.programmer
Subject: Tetris killing sequence
Keywords: tetris, addict
Message-ID: <3d9pbsmj@csv.warwick.ac.uk>
Date: 9 Sep 92 09:24:58 GMT
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