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Article #650

The miracle solution to IBM Freakouts and IBM love triangles!

#650
From: sl859
Date: Thu, 13 Aug 1992 06:00
16 lines
1412 bytes
Perhaps a solution to the IBM specific questions is a simple 
practice of netiquette?  If someone wants to know a hardware
specific question feel free to ask it, but then ask for replies
via Email...  Then when the discussion has worn down post 
all your discussions up for all those who are interested in
your findings...  It is supposed to be a common practice, but
no one uses it, cuz it is awfully simple post a reply, but I
believe Email is a pretty easy way to solve it?!  It's either 
that or we continually flame each other until one faction 
drops dead!  (Which might be fun, but will only serve to clutter
the rec.games.programmers newsgroup, which ironically is why  the
whole mess started int the first place!?) 
					wReam...
P.S.  I will attempt to give a computer player algorithm discussion
tommorrow, but it is midnight, and as much as I like you guys I prefer
sleep!  (No offense!) :)
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Message-ID: <1992Aug13.000045.58114@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!hellgate.utah.edu!cc.usu.edu!sl859
References: <1992Aug11.130002.9779@zooid.guild.org> <1992Aug11.112004.58060@cc.usu.edu> <11AUG199215265646@acad3.alaska.edu> <1992Aug12.173829.21446@dg-rtp.dg.com>

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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!hellgate.utah.edu!cc.usu.edu!sl859
From: sl859@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: The miracle solution to IBM Freakouts and IBM love triangles!
Message-ID: <1992Aug13.000045.58114@cc.usu.edu>
Date: 13 Aug 92 00:00:45 MDT
References: <1992Aug11.130002.9779@zooid.guild.org> <1992Aug11.112004.58060@cc.usu.edu> <11AUG199215265646@acad3.alaska.edu> <1992Aug12.173829.21446@dg-rtp.dg.com>
Organization: Utah State University
Lines: 16