Article View: rec.games.programmer
Article #653Re: video game standard!?
From: Cyberman
Date: Wed, 09 Sep 1992 01:47
Date: Wed, 09 Sep 1992 01:47
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-=> Patric Aalto spoke of "Re: video game standard!?" <=-
To All at 09-08-92 07:45
>Graphics hardware
> 320x200x256 resolution (is thier a need for higher?)
PA> Please! 320x200 is not nearly enough. In my game I support 320x200
PA> (which is nearly useless due to lack of resolution), 320x400 (passable
PA> when using antialiasing, but not great) and 800x600 (great). I would
PA> like the last one to be a new standard. I think 256 simultaneous colors
PA> from a palette of 16.7 million is usually enough.
The reason for 320x200:
1: It puts no strain on the hardware
2: it does not use lots of memory access cycles
3: it is compatible with cheap Tv's (common we are
talking consumer here)
4: graphics will be very fast
5: leaves enough video memory for other things (sprites)
640x400 would be the next best progression thier are problems
though
1: uses a considerable amount memory (requires > 256k
video memory to perform any decent animation)
2: SLOW the bigger the graphics array the slower the game
3: lower access the amount of time the CPU or GPU will
have access to display memory will be GREATLY
hampered
4: cost - the bigger the array the more expensive the
hardware (unless using an existing chipset but that
still goes without saying)
5: it will not work well with a TV. a NSTC monitor can
handle only 64 color changes per scanline at 320x200
this isn't bad at 640x400 you will have problems.
Most TV's or NSTC monitors will not be able to show a
descernable difference. To me it's just an extravegance.
However that doesn't mean that thier should be such a mode
it's just not all to neccessary.
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Wed 09-09-1992 09:11:04
... Then, quite suddenly, and all at once, nothing happened
--- Blue Wave/QWK v2.10
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Path: arc1-ca.pugleaf.net!sparky!uunet!dtix!darwin.sura.net!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: video game standard!? Message-ID: <gate.9g0sqB1w165w@toz.buffalo.ny.us> Date: 9 Sep 92 01:47:06 GMT Lines: 47 X-Maildoor: WaflineMail 1.00r