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Article #66

deas for data exchange for modem games?

#66
From: Timothy Wilson
Date: Mon, 02 Nov 1992 06:32
31 lines
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I'm writing a game that plays over the modem.
it'll be like BattleZone with a few more weapons nothing special.
just an exercise.

At any rate, i'm trying to figure out what types of data i should be
sending across to the other players ( internet connection sockets and servers
with 2400bps modems to home computers)

if a tank fires a shot.. say a HEAT shell (500m/s), what would i send?
"i'm firing a shot at this angle"
or
"heres the x,y,z of my shot"..."heres the xyz of my shot"..."heres the xyz...."

the first would be fine for static wind, slow tanks, and a non controllable 
projectile.

the second for missiles etc.. 
it would also be more flexible, (all types of weapons). but make more data 
traffic.

is there a compromise?

any other ideas on other aspects of modem gaming are greatly appreciated.

thanks much.

Timothy Wilson


-- 
Timothy Wilson <wilsont@rahul.net>
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From: wilsont@rahul.net (Timothy Wilson)
Newsgroups: rec.games.programmer
Subject: deas for data exchange for modem games?
Message-ID: <Bx2su8.DoD@rahul.net>
Date: 2 Nov 92 06:32:32 GMT
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