Article View: rec.games.programmer
Article #66deas for data exchange for modem games?
From: Timothy Wilson
Date: Mon, 02 Nov 1992 06:32
Date: Mon, 02 Nov 1992 06:32
31 lines
1340 bytes
1340 bytes
I'm writing a game that plays over the modem. it'll be like BattleZone with a few more weapons nothing special. just an exercise. At any rate, i'm trying to figure out what types of data i should be sending across to the other players ( internet connection sockets and servers with 2400bps modems to home computers) if a tank fires a shot.. say a HEAT shell (500m/s), what would i send? "i'm firing a shot at this angle" or "heres the x,y,z of my shot"..."heres the xyz of my shot"..."heres the xyz...." the first would be fine for static wind, slow tanks, and a non controllable projectile. the second for missiles etc.. it would also be more flexible, (all types of weapons). but make more data traffic. is there a compromise? any other ideas on other aspects of modem gaming are greatly appreciated. thanks much. Timothy Wilson -- Timothy Wilson <wilsont@rahul.net>
Technical Details
Message-ID:
<Bx2su8.DoD@rahul.net>Path:
arc1-ca.pugleaf.net!sparky!uunet!elroy.jpl.nasa.gov!usc!sol.ctr.columbia.edu!spool.mu.edu!olivea!sgigate!sgiblab!a2i!wilsontShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!elroy.jpl.nasa.gov!usc!sol.ctr.columbia.edu!spool.mu.edu!olivea!sgigate!sgiblab!a2i!wilsont From: wilsont@rahul.net (Timothy Wilson) Newsgroups: rec.games.programmer Subject: deas for data exchange for modem games? Message-ID: <Bx2su8.DoD@rahul.net> Date: 2 Nov 92 06:32:32 GMT Sender: news@rahul.net (Usenet News) Distribution: na Organization: a2i network Lines: 31 Nntp-Posting-Host: bolero