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Article #664

Re: Computer-Controlled Players (New, More Appropriate Thread)

#664
From: Khan
Date: Thu, 13 Aug 1992 12:37
16 lines
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In article <BswJE8.261@ais.org> draper@ais.org (Patrick Draper) writes:
>Has anyone tried using genetic algorithms for CCP's?
>
>I'll bet you have to play thousands of games to train a good one, unless you
>prime the pump with abover average players first.
>
>Any comments?

Ooh, a neural net computer opponent, which would learn from the
programmer and beta testers while they play test the game, so by the
time the actual release occurred, it would be TOUGH. As a player, I
wouldn't want ALL the computer opponents to be like this, but perhaps
one or two, which appear later in the game (towards the end of the
puzzle chain) or which "guard" certain key pieces of info/puzzle, would
add quite a bit to the game.
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Newsgroups: rec.games.programmer
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From: tmkk@uiuc.edu (Khan)
Subject: Re: Computer-Controlled Players (New, More Appropriate Thread)
References: <BswJE8.261@ais.org> <BsvzMw.LFy@news.cso.uiuc.edu>
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Organization: University of Illinois at Urbana
Date: Thu, 13 Aug 1992 12:37:59 GMT
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