Article View: rec.games.programmer
Article #673Contents of r.g.p
From: Hamish Hubbard
Date: Thu, 13 Aug 1992 20:54
Date: Thu, 13 Aug 1992 20:54
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1647 bytes
I could see this one coming - an r.g.programmer identity crisis, as
happens in several newsgroups (please dont let it overtake this one).
My personal opinion: The code, discussion about VGA/DMA/Texture mapping
and so on I have found extremely useful, and I am grateful to the people
who have posted it, and their willingness to discuss their efforts or
ideas via e-mail. Yes, I am using it in a game which I am programming
recreationally (hence rec.games.programmer).
Idea: Those of you who want to see talk about game concepts as opposed
to tech stuff, start talking about them. The reason low level IBM hardware
has become a popular topic is because a lot of people want to talk about
it. Presumably, there are going to be a lot of people out there who
are interested in talking about your ideas for basing a game on. Posting
a complaint will just get people who have no complaints about the newsgroup
mad. So, instead of take take take, try something like "I think that
this group has been too tech-oriented lately, so {here are some ideas
I've been working on|does anyone have any ideas on game design they
want to share with us}". You wont make anyone made, and will save a
stupid flame war.
Thanks for your time,
--
Hamish_Hubbard@kcbbs.gen.nz Auckland, New Zealand
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Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!waikato.ac.nz!aukuni.ac.nz!kcbbs!kc Newsgroups: rec.games.programmer Subject: Contents of r.g.p Message-ID: <75290.225922597@kcbbs.gen.nz> From: Hamish_Hubbard@kcbbs.gen.nz (Hamish Hubbard) Date: 13 Aug 92 20:54:50 GMT Organization: Kappa Crucis Unix BBS, Auckland, New Zealand Lines: 25