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Article #693

Re: IBM Based Freakouts not Justified.

#693
From: Mark S. Wyman
Date: Thu, 13 Aug 1992 15:53
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sl859@cc.usu.edu writes:

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>I am interested in this.  We (Josh and some others) were building a game
>to have a computer player, and eventually scrapped that entire aspect, because
>it seemed so difficult, at the time.  Since then I have encountered a few 
>"classic techniques" and have had some ideas on how to handle this.  We have 
>some ideas from playing StarControl on the Amiga, but have not implemented 
>them yet.  (Another Josh is doing that.)  I would be interested in hearing 
>some discussion on the different view points.  
Hear Hear...I agree.  Matter of fact.  Lets try to get another computer
opponent AI discussion going.
Mark Wyman
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References: <62430017@acf3.NYU.EDU> <1992Aug11.213141.25593@exu.ericsson.se> <1992Aug12.090535@axion.bt.co.uk> <1992Aug12.090117.11399@jyu.fi> <1992Aug12.105657.58078@cc.usu.edu>

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From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: IBM Based Freakouts not Justified.
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References: <62430017@acf3.NYU.EDU> <1992Aug11.213141.25593@exu.ericsson.se> <1992Aug12.090535@axion.bt.co.uk> <1992Aug12.090117.11399@jyu.fi> <1992Aug12.105657.58078@cc.usu.edu>
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Date: Thu, 13 Aug 1992 15:53:31 GMT
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