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Article #693Re: IBM Based Freakouts not Justified.
From: Mark S. Wyman
Date: Thu, 13 Aug 1992 15:53
Date: Thu, 13 Aug 1992 15:53
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sl859@cc.usu.edu writes: stuff deleted . . . >I am interested in this. We (Josh and some others) were building a game >to have a computer player, and eventually scrapped that entire aspect, because >it seemed so difficult, at the time. Since then I have encountered a few >"classic techniques" and have had some ideas on how to handle this. We have >some ideas from playing StarControl on the Amiga, but have not implemented >them yet. (Another Josh is doing that.) I would be interested in hearing >some discussion on the different view points. Hear Hear...I agree. Matter of fact. Lets try to get another computer opponent AI discussion going. Mark Wyman
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!ftpbox!mothost!white!sapphire.rtsg.mot.com!opal8!wyman From: wyman@rtsg.mot.com (Mark S. Wyman) Subject: Re: IBM Based Freakouts not Justified. Message-ID: <wyman.713721211@opal8> Sender: news@rtsg.mot.com Nntp-Posting-Host: opal8 Organization: Motorola Inc., Cellular Infrastructure Group References: <62430017@acf3.NYU.EDU> <1992Aug11.213141.25593@exu.ericsson.se> <1992Aug12.090535@axion.bt.co.uk> <1992Aug12.090117.11399@jyu.fi> <1992Aug12.105657.58078@cc.usu.edu> Distribution: na Date: Thu, 13 Aug 1992 15:53:31 GMT Lines: 16