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Article #697

Atari 2600 console programming [was Re: video game standard!?]

#697
From: KIENENBERGER MIKE L
Date: Mon, 14 Sep 1992 09:36
29 lines
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In article <43890@skye.dcs.ed.ac.uk>, kc@dcs.ed.ac.uk (Kenneth Cameron) writes...
> 
>When this thread started, someone mentioned that there were notes about
>programming the Atari 2600 console on the net somewhere. I never saved
>the post, but would now like to get hold of the stuff. Can someone tell
>me where I can find it, I got nowhere with archie and wais. Thanks.
>
>Kenneth@Edinburgh

Yes. However, they are spotty at best.
An Atari 2600 programming mailing list has just formed.
Send mail to Ted Drude (drudetb@infonode.ingr.com) to be added to the list.
We are working on an FTP site for storing the big 2600 info file as
well as digests for the mailing list, so I will manually forward the file
for now.

To realistically be able to program on the 2600, you will need to be
fluent in 6507 assembly (6502 assembly without interrupts, mostly) and
have some way to communicate with a 2600 console (either by
building your own EPROM-driven cartridge -- requiring an EPROM burner and
eraser -- or by building a peripheral card to talk to the 2600 console from
your favorite platform.  I am designing an Apple II to Atari card now which
will cost around $70 in materials to construct, and I also have a prototype
design for an EPROM-driven cartridge working.)  Understanding of 2600
programming architecture wouldn't hurt either.
=============================================================================
-Mike Kienenberger                       FXMLK@ALASKA           (BITNet)
 Academic Computing                      FXMLK@acad3.alaska.edu (Internet)
 University of Alaska-Fairbanks
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From: fxmlk@acad3.alaska.edu (KIENENBERGER MIKE L)
Newsgroups: rec.games.programmer
Subject: Atari 2600 console programming [was Re: video game standard!?]
Message-ID: <14SEP199201364089@acad3.alaska.edu>
Date: 14 Sep 92 09:36:00 GMT
References: <43890@skye.dcs.ed.ac.uk>
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