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Article #70

Software Pinball Machine

#70
From: Brian Goble
Date: Mon, 02 Nov 1992 20:46
23 lines
1447 bytes
After purchasing PINBALL JAM for my Lynx (cartridge contains ELVIRA and
POLICE FORCE) and very impressed by it, I find myself very interested
in the techniques used to write a pinball machine program.

How are objects defined (especially "odd" shaped objects) so that the
program can determine the angle of the object (relative to the ball) and
all of the other factors that go into simulating a pinball machine through
software--especially algorithms for the ball's movement.

I have programmed many arcade style games but never anything like a
pinball machine.  It seems very challenging and I am interested in hearing
what others have done or how they might go about it.

Email or post...thanx!

-Brian

-- 
 ==)------------
               Brian Goble    |    goble@hardy.u.washington.edu
               "Finishing a close second means you didn't win."
                                                              ------------(==
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Path: arc1-ca.pugleaf.net!sparky!uunet!ferkel.ucsb.edu!taco!gatech!swrinde!sdd.hp.com!decwrl!usenet.coe.montana.edu!news.u.washington.edu!hardy.u.washington.edu!goble

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Newsgroups: rec.games.programmer,rec.games.pinball
Path: arc1-ca.pugleaf.net!sparky!uunet!ferkel.ucsb.edu!taco!gatech!swrinde!sdd.hp.com!decwrl!usenet.coe.montana.edu!news.u.washington.edu!hardy.u.washington.edu!goble
From: goble@hardy.u.washington.edu (Brian Goble)
Subject: Software Pinball Machine
Message-ID: <1992Nov2.204624.24267@u.washington.edu>
Sender: news@u.washington.edu (USENET News System)
Organization: University of Washington, Seattle
Date: Mon, 2 Nov 1992 20:46:24 GMT
Lines: 23