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Article #710Re: ega games
From: Colin Blair Coghill
Date: Tue, 15 Sep 1992 02:23
Date: Tue, 15 Sep 1992 02:23
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In <79615@ut-emx.uucp> baylor@ccwf.cc.utexas.edu (Baylor) writes: > Besides the installed base, is there any reason why games like >Keen are written in ega (asuuming vga is easier to program in)? I would assume that this is partly to allow as many people as possible to run the game. There are still a lot of people out here with only EGA and I would think that it is not worth losing a fair part of the potential market just to get a few more colours on screen. Sure, if the game is *much* better in 256 colours, use VGA, but if it is only a slight improvement, I personally would use EGA. (nothing to do with the fact that I only have EGA of course) -- ======================================================================== PLEASE DO NOT REPLY OR E-MAIL - Long story, please dont - POST ONLY ========================================================================
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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!wupost!waikato.ac.nz!aukuni.ac.nz!cs18.cs.aukuni.ac.nz!ccog1 Newsgroups: rec.games.programmer Subject: Re: ega games Message-ID: <1992Sep15.022332.27902@cs.aukuni.ac.nz> From: ccog1@cs.aukuni.ac.nz (Colin Blair Coghill ) Date: Tue, 15 Sep 1992 02:23:32 GMT References: <79615@ut-emx.uucp> Organization: Computer Science Dept. University of Auckland Lines: 19