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Article #710

Re: ega games

#710
From: Colin Blair Coghill
Date: Tue, 15 Sep 1992 02:23
19 lines
1301 bytes
In <79615@ut-emx.uucp> baylor@ccwf.cc.utexas.edu (Baylor) writes:


>	Besides the installed base, is there any reason why games like
>Keen are written in ega (asuuming vga is easier to program in)?

I would assume that this is partly to allow as many people as possible
to run the game. There are still a lot of people out here with only EGA
and I would think that it is not worth losing a fair part of the
potential market just to get a few more colours on screen.

Sure, if the game is *much* better in 256 colours, use VGA, but if it
is only a slight improvement, I personally would use EGA.
(nothing to do with the fact that I only have EGA of course)

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Message-ID: <1992Sep15.022332.27902@cs.aukuni.ac.nz>
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!wupost!waikato.ac.nz!aukuni.ac.nz!cs18.cs.aukuni.ac.nz!ccog1
References: <79615@ut-emx.uucp>

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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!wupost!waikato.ac.nz!aukuni.ac.nz!cs18.cs.aukuni.ac.nz!ccog1
Newsgroups: rec.games.programmer
Subject: Re: ega games
Message-ID: <1992Sep15.022332.27902@cs.aukuni.ac.nz>
From: ccog1@cs.aukuni.ac.nz (Colin Blair         Coghill        )
Date: Tue, 15 Sep 1992 02:23:32 GMT
References: <79615@ut-emx.uucp>
Organization: Computer Science Dept. University of Auckland
Lines: 19