Article View: rec.games.programmer
Article #713Re: Map generation algorithms
From: Patrick Draper
Date: Fri, 14 Aug 1992 02:03
Date: Fri, 14 Aug 1992 02:03
11 lines
976 bytes
976 bytes
How about making a fractal landscape and "flooding" it to a certain level. That is, display only the land units that are above a certain elevation on the map? ------------------////////////////////\\\\\\\\\\\\\\\\\\\\------------------ | Patrick Draper Disclaimer: I can't control my fingers, | | draper@irie.ais.edu I can't control my toes! - Ramones | | University of Michigan | | Computer Club We are a nation of laws, not people | ------------------\\\\\\\\\\\\\\\\\\\\////////////////////------------------
Technical Details
Message-ID:
<BsyB1A.LJv@ais.org>Path:
arc1-ca.pugleaf.net!sparky!uunet!usc!sol.ctr.columbia.edu!destroyer!ais.org!draperReferences:
<wyman.713724838@opal8>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!usc!sol.ctr.columbia.edu!destroyer!ais.org!draper From: draper@ais.org (Patrick Draper) Subject: Re: Map generation algorithms Message-ID: <BsyB1A.LJv@ais.org> Organization: UMCC References: <wyman.713724838@opal8> Distribution: na Date: Fri, 14 Aug 1992 02:03:08 GMT Lines: 11