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Article #72

the ultimate game (wa

#72
From: simon goykhman
Date: Mon, 02 Nov 1992 22:42
26 lines
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  >Well, for me, a lot of the enjoyment is being able to imagine what
  >is happening... `seeing' things would, I think, ruin much of the
  >atmosphere.

  >I don't think a graphic representation will be able to beat what _I_
  >can `see' already for a good many years... and I think I'll be dead 
when it can.

I tend to agree.  I find that the most enjoyable "look" I've come 
across in my gaming is on a CI$ game called Island of Kesmai -- you 
get simple character based graphics (e.g. wall is '|', gold is '$' 
etc.) and a full text description when you ask for it.  When I play 
text-only adventures I find myself thinking more about which room 
leads to what than about what the castle/cave/_______ actually looks 
like.  And graphical adventures are like watching the Hobbit ANIMATED 
(please forgive us J.R.R., ... we didn't mean it! :)  ).

Just my $0.02 worth.

Gene Goykhman
egoykhman@1302.watstar.uwaterloo.ca
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From: "simon goykhman" <simon.goykhman@canrem.com>
Subject: the ultimate game (wa
Message-ID: <1992Nov2.4192.6273@dosgate>
Reply-To: "simon goykhman" <simon.goykhman@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 2 Nov 92 17:42:16 EST
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