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Article #723

Re: Computer-Controlled Players (New, More Appropriate Thread)

#723
From: Patric Aalto
Date: Fri, 14 Aug 1992 05:32
12 lines
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In article <Bsx9rB.F6H@news.cso.uiuc.edu> tmkk@uiuc.edu (Khan) writes:
>
>Ooh, a neural net computer opponent, which would learn from the
>programmer and beta testers while they play test the game, so by the
>time the actual release occurred, it would be TOUGH.

Damn! (Sorry...) You stole my dream! :-) Well, seriously, this is exactly
what I have been considering my ultimate goal in developing intelligent
computer opponents into my game.

Has anyone done anything like this, and where could I find information
about neural nets and algorithms to implement them?
Technical Details
Message-ID: <1992Aug14.053230.20727@jyu.fi>
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!news.funet.fi!network.jyu.fi!ap
References: <BswJE8.261@ais.org> <BsvzMw.LFy@news.cso.uiuc.edu> <Bsx9rB.F6H@news.cso.uiuc.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!news.funet.fi!network.jyu.fi!ap
From: ap@jyu.fi (Patric Aalto)
Subject: Re: Computer-Controlled Players (New, More Appropriate Thread)
Message-ID: <1992Aug14.053230.20727@jyu.fi>
Organization: University of Jyvaskyla, Finland
References: <BswJE8.261@ais.org> <BsvzMw.LFy@news.cso.uiuc.edu> <Bsx9rB.F6H@news.cso.uiuc.edu>
Date: Fri, 14 Aug 1992 05:32:30 GMT
Lines: 13