🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #726

Re: Computer-Controlled Players (New, More

#726
From: Markus Stumptner
Date: Fri, 14 Aug 1992 09:22
16 lines
1330 bytes
From article <1992Aug13.182150.184@exu.ericsson.se>, by exuhag@exu.ericsson.se (James Hague):
> I don't think most people want to play against undefeatable opponents.
> They'd prefer oppponents with different styles, etc.  Remember, the
> computer can "see" everything perfectly (it can access internal data
> structures). 

This depends on how you program "the computer".  Nobody forces you to
write an opponent that has perfect knowledge (say, about the position
of an opponent in a maze). I would even say that for strategy-based
games, this is a bad idea.  It does not produce an interesting
opponent, just a cheating opponent.  The computer player should
definitely NOT have access to everything.
-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
Technical Details
Message-ID: <5731@vexpert.dbai.tuwien.ac.at>
Path: arc1-ca.pugleaf.net!sparky!uunet!email!vexpert.dbai.tuwien.ac.at!mst
References: <1992Aug13.182150.184@exu.ericsson.se>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!email!vexpert.dbai.tuwien.ac.at!mst
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: rec.games.programmer
Subject: Re: Computer-Controlled Players (New, More
Message-ID: <5731@vexpert.dbai.tuwien.ac.at>
Date: 14 Aug 92 09:22:19 GMT
References: <1992Aug13.182150.184@exu.ericsson.se>
Organization: DB and ES Subdivision, TU Vienna
Lines: 16