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Article #726Re: Computer-Controlled Players (New, More
From: Markus Stumptner
Date: Fri, 14 Aug 1992 09:22
Date: Fri, 14 Aug 1992 09:22
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From article <1992Aug13.182150.184@exu.ericsson.se>, by exuhag@exu.ericsson.se (James Hague): > I don't think most people want to play against undefeatable opponents. > They'd prefer oppponents with different styles, etc. Remember, the > computer can "see" everything perfectly (it can access internal data > structures). This depends on how you program "the computer". Nobody forces you to write an opponent that has perfect knowledge (say, about the position of an opponent in a maze). I would even say that for strategy-based games, this is a bad idea. It does not produce an interesting opponent, just a cheating opponent. The computer player should definitely NOT have access to everything. -- Markus Stumptner mst@vexpert.dbai.tuwien.ac.at University of Technology Vienna vexpert!mst@relay.eu.net Paniglg. 16, A-1040 Vienna, Austria ...mcsun!vexpert!mst
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Path: arc1-ca.pugleaf.net!sparky!uunet!email!vexpert.dbai.tuwien.ac.at!mst From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner) Newsgroups: rec.games.programmer Subject: Re: Computer-Controlled Players (New, More Message-ID: <5731@vexpert.dbai.tuwien.ac.at> Date: 14 Aug 92 09:22:19 GMT References: <1992Aug13.182150.184@exu.ericsson.se> Organization: DB and ES Subdivision, TU Vienna Lines: 16