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Article #732

Discussing: Was: Re: VGA, Retraces, and DMA

#732
From: Boerge Noest
Date: Fri, 14 Aug 1992 21:21
17 lines
1229 bytes
I have nothing against this discussion (PC - VGA - you name it), but I sure
wish it was happening in some more appropriate group.
rec.games.programmer.ibm ???


ObRGP:
How does people calculate their slopes for jumping persons, and how do you
test it against the background?
Do you use tile checking(16x16? 8x8x?) or do you have an extra bitplane
with stop-only bits, or do you make your stop-tiles objects that you can
test for rough collision(and fine if they collide)?
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
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Message-ID: <1992Aug14.212116.21400@news.uit.no>
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!aun.uninett.no!news.uit.no!borgen
References: <62430017@acf3.NYU.EDU> <1992Aug12.080727.8491@monu6.cc.monash.edu.au>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!aun.uninett.no!news.uit.no!borgen
From: borgen@stud.cs.uit.no (Boerge Noest)
Subject: Discussing: Was: Re: VGA, Retraces, and DMA
References: <62430017@acf3.NYU.EDU> <1992Aug12.080727.8491@monu6.cc.monash.edu.au>
Sender: news@news.uit.no (USENET News System)
Organization: University of Tromsoe, Norway
Date: Fri, 14 Aug 1992 21:21:16 GMT
Message-ID: <1992Aug14.212116.21400@news.uit.no>
Lines: 17