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Article #732Discussing: Was: Re: VGA, Retraces, and DMA
From: Boerge Noest
Date: Fri, 14 Aug 1992 21:21
Date: Fri, 14 Aug 1992 21:21
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I have nothing against this discussion (PC - VGA - you name it), but I sure wish it was happening in some more appropriate group. rec.games.programmer.ibm ??? ObRGP: How does people calculate their slopes for jumping persons, and how do you test it against the background? Do you use tile checking(16x16? 8x8x?) or do you have an extra bitplane with stop-only bits, or do you make your stop-tiles objects that you can test for rough collision(and fine if they collide)? -- |/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000 \\\| |// Box 218, 9001 Tromsoe, Norway | Remember to :-) when needed \\| |/ The worlds northermost university | Life is worth living. \| _Tilbyr News/email til hele Nord-Norge: Ta kontakt_
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!aun.uninett.no!news.uit.no!borgen From: borgen@stud.cs.uit.no (Boerge Noest) Subject: Discussing: Was: Re: VGA, Retraces, and DMA References: <62430017@acf3.NYU.EDU> <1992Aug12.080727.8491@monu6.cc.monash.edu.au> Sender: news@news.uit.no (USENET News System) Organization: University of Tromsoe, Norway Date: Fri, 14 Aug 1992 21:21:16 GMT Message-ID: <1992Aug14.212116.21400@news.uit.no> Lines: 17