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Article #746

Re: Computer-Controlled Players - simulated evolution

#746
From: Peter Y. Chen
Date: Sun, 16 Aug 1992 07:12
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In article <BswJE8.261@ais.org> draper@ais.org (Patrick Draper) writes:
>Has anyone tried using genetic algorithms for CCP's?
		        ^^^^^^^^^^^^^^^^^^
>

Is this like simulated evolution algorithm?  Please enlighten, I would
like to know more about this.

While we're on the subject of simulated XXX, here's a thought: how about
using simulated annealing as computer's AI?  ie, assign objects (or
objectives) with certain values, and use combinations of these values
to determine probability to move to next configuration.

-- Peter
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Message-ID: <1992Aug16.071200.10997@pasteur.Berkeley.EDU>
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!slc3.ins.cwru.edu!agate!pasteur!cory.Berkeley.EDU!pychen
References: <BsvzMw.LFy@news.cso.uiuc.edu> <BswJE8.261@ais.org>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!slc3.ins.cwru.edu!agate!pasteur!cory.Berkeley.EDU!pychen
From: pychen@cory.Berkeley.EDU (Peter Y. Chen)
Subject: Re: Computer-Controlled Players - simulated evolution
Message-ID: <1992Aug16.071200.10997@pasteur.Berkeley.EDU>
Sender: nntp@pasteur.Berkeley.EDU (NNTP Poster)
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Organization: University of California, at Berkeley
References: <BsvzMw.LFy@news.cso.uiuc.edu> <BswJE8.261@ais.org>
Date: Sun, 16 Aug 1992 07:12:00 GMT
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