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Article #750

Re: VGA, Retraces, and DMA

#750
From: Secret Mud
Date: Sun, 16 Aug 1992 14:23
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From: n9046319@rowlf.cc.wwu.edu (Jeremy Corley)
>ron@zooid.guild.org (Secret Mud) writes:
>>Wolfenstein 3D is one of the best examples of the fact that while some people
>>have remarkable skill at writing code and doing graphics, the skill of writing
>>a game is something else that they don't always have.
>
>>A wonderful bit of programming, wrapped around a very simple game--lifted from
>>the original.
>
>> - Ron Sharp.
>
>	I hole-heartedly agree.  I have an internship at a place that writes video
>games and we review _lots_ of games to keep up to date. We coders we quite impressed
>with this game.
>

But after playing it for a little while, didn't your soul ache for the really
wonderful games that could have been done with the graphics/sound engine?

 - Ron Sharp.
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From: ron@zooid.guild.org (Secret Mud)
Newsgroups: rec.games.programmer
Subject: Re: VGA, Retraces, and DMA
Message-ID: <713975014.17374@zooid.guild.org>
Date: 16 Aug 92 14:23:34 GMT
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