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Article #750Re: VGA, Retraces, and DMA
From: Secret Mud
Date: Sun, 16 Aug 1992 14:23
Date: Sun, 16 Aug 1992 14:23
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From: n9046319@rowlf.cc.wwu.edu (Jeremy Corley) >ron@zooid.guild.org (Secret Mud) writes: >>Wolfenstein 3D is one of the best examples of the fact that while some people >>have remarkable skill at writing code and doing graphics, the skill of writing >>a game is something else that they don't always have. > >>A wonderful bit of programming, wrapped around a very simple game--lifted from >>the original. > >> - Ron Sharp. > > I hole-heartedly agree. I have an internship at a place that writes video >games and we review _lots_ of games to keep up to date. We coders we quite impressed >with this game. > But after playing it for a little while, didn't your soul ache for the really wonderful games that could have been done with the graphics/sound engine? - Ron Sharp.
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Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!torag!zooid!ron From: ron@zooid.guild.org (Secret Mud) Newsgroups: rec.games.programmer Subject: Re: VGA, Retraces, and DMA Message-ID: <713975014.17374@zooid.guild.org> Date: 16 Aug 92 14:23:34 GMT Lines: 20