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Article #753Anyone have any good dungeon-room-sight routines?
From: Stephan A. Puga
Date: Sun, 16 Aug 1992 18:26
Date: Sun, 16 Aug 1992 18:26
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Basically, I am looking for something like the way Moria handles a person entering a room. If there is nothing in the room, everything up to the walls is visible, but areas can be hidden if not within the person's line of sight. Any ideas on how to do this right? -- ############################################################# # "Its been surreal!" # sap@sactoh0.SAC.CA.US # # -- Gogo Dodo # UUCP=..ames!pacbell!sactoh0 # #############################################################
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!decwrl!csus.edu!csusac!sactoh0!sap From: sap@sactoh0.sac.ca.us (Stephan A. Puga) Subject: Anyone have any good dungeon-room-sight routines? Message-ID: <1992Aug16.182618.11374@sactoh0.sac.ca.us> Organization: Sacramento Public Access Unix Date: Sun, 16 Aug 92 18:26:18 GMT Lines: 12