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Article #753

Anyone have any good dungeon-room-sight routines?

#753
From: Stephan A. Puga
Date: Sun, 16 Aug 1992 18:26
12 lines
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Basically, I am looking for something like the way Moria handles a
person entering a room.  If there is nothing in the room,
everything up to the walls is visible, but areas can be hidden if
not within the person's line of sight.

Any ideas on how to do this right?

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Message-ID: <1992Aug16.182618.11374@sactoh0.sac.ca.us>
Path: arc1-ca.pugleaf.net!sparky!uunet!decwrl!csus.edu!csusac!sactoh0!sap

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!decwrl!csus.edu!csusac!sactoh0!sap
From: sap@sactoh0.sac.ca.us (Stephan A. Puga)
Subject: Anyone have any good dungeon-room-sight routines?
Message-ID: <1992Aug16.182618.11374@sactoh0.sac.ca.us>
Organization: Sacramento Public Access Unix
Date: Sun, 16 Aug 92 18:26:18 GMT
Lines: 12